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Re: [WIP again] Ghouls versus Humans

Postby Cutmanmike » Thu Sep 04, 2008 6:59 am

No but machima would certainly be possible :wink:
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Re: [WIP again] Ghouls versus Humans

Postby Phobus » Thu Sep 04, 2008 7:16 am

I think, if you want classes for humans, you should have one that's much faster than the others but can't jump and one which jumps a lot higher than the others but is slower, and then a standard one. These make for different degrees of evasion whilst keeping weapon loadouts the same.
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Re: [WIP again] Ghouls versus Humans

Postby Cutmanmike » Thu Sep 04, 2008 7:25 am

That wouldn't make much sense unless he had I dunno, springy shoes? I can't imagine a heavy weapon dude carrying massive guns jumping up like a frog ;)

Although, maybe a jetpack marine?
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Re: [WIP again] Ghouls versus Humans

Postby Captain Ventris » Thu Sep 04, 2008 7:26 am

Cutmanmike wrote:Although, maybe a jetpack marine?


That.
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Re: [WIP again] Ghouls versus Humans

Postby Cutmanmike » Thu Sep 04, 2008 7:34 am

Find me sprites of a marine with a jetpack and you got a deal :)

Edit: Duke nukem doesn't count!
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Re: [WIP again] Ghouls versus Humans

Postby .+:icytux:+. » Thu Sep 04, 2008 7:40 am

well, iv seen a flamethrower marine with gass tanks on his back, that could be a good base for a jetpack marine :P
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Re: [WIP again] Ghouls versus Humans

Postby Cutmanmike » Thu Sep 04, 2008 7:41 am

Show me yo sprites!
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Re: [WIP again] Ghouls versus Humans

Postby .+:icytux:+. » Thu Sep 04, 2008 7:58 am

heres a preview.

Image

heres the whole file with all of the sprites.

it isn't a marine i see. but it isn't such a big deal i hope.
atleast you could only copy the "jetpack". and attach it to a ordinary marine.

http://www.speedyshare.com/218796608.html
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Re: [WIP again] Ghouls versus Humans

Postby Cutmanmike » Thu Sep 04, 2008 8:03 am

Hmm yeah he looks a bit silly. Maybe I'll use him as a last resort.

Is there any other flying marines?
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Re: [WIP again] Ghouls versus Humans

Postby .+:icytux:+. » Thu Sep 04, 2008 8:15 am

Cutmanmike wrote:Hmm yeah he looks a bit silly. Maybe I'll use him as a last resort.

Is there any other flying marines?


from what iv seen. only in huge planes or robots that fly :P

[EDIT] but actually. you could use a normal marine. but make the player spawn "fire" under him :P so it looks like he somewhat has a jetpack.
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Re: [WIP again] Ghouls versus Humans

Postby Cutmanmike » Thu Sep 04, 2008 8:23 am

Then he'd look like he just ate a vindaloo.
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Re: [WIP again] Ghouls versus Humans

Postby Captain Ventris » Thu Sep 04, 2008 8:25 am

Cutmanmike wrote:Then he'd look like he just ate a vindaloo.


Well hey, you have an explanation now!
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Re: [WIP again] Ghouls versus Humans

Postby Cutmanmike » Thu Sep 04, 2008 8:28 am

:wink:

Seriously though I need something to show that they're different.
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Re: [WIP again] Ghouls versus Humans

Postby Cutmanmike » Thu Sep 04, 2008 11:57 am

Well holy hell on a stick, Jitterskull is hard to get used to. VERY hard. I'll have to make him uber good in every other department to even it out!

I might make a video of how hard it is to get used to him :P
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Re: [WIP again] Ghouls versus Humans

Postby .+:icytux:+. » Thu Sep 04, 2008 12:17 pm

Cutmanmike wrote:I might make a video of how hard it is to get used to him :P


DO IT!

is there gonna be a movie about this?


im really into filming movies :P so i might even try making a ghoul movie with my friends. theres a very spooky forest here and id really like to experiment with computer editing movies.

don't expect anything tho xD
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