Doom Enhanced v1.1 - Test before I newstuff it!

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Kinsie
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Doom Enhanced v1.1 - Test before I newstuff it!

Post by Kinsie »

Yeah yeah, you guys probably know what this is already, so I'll get to the point.

http://thekins.googlepages.com/doomenh11.zip
- Fixed a readme typo in Nash's surname. Sorry!
- Replaced the radsuit sound.
- Added preliminary Skulltag support!
I don't play Doom online nowadays, so I haven't been able to test it too thoroughly, so please lemme know where I fucked up so I can fix it. Thanks!
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Nash
 
 
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Re: Doom Enhanced v1.1 - Test before I newstuff it!

Post by Nash »

Haha I did notice the typo but I was too lazy to bother about it.
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Captain Proof
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Re: Doom Enhanced v1.1 - Test before I newstuff it!

Post by Captain Proof »

Downloaded,I'll test it on my lunch break.
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Demolisher
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Re: Doom Enhanced v1.1 - Test before I newstuff it!

Post by Demolisher »

Very cool, love the item sounds, and the gore :D
Errors:
the spectre shoots off a NON fuzzy arm. It shoots off a pink arm.
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Tormentor667
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Re: Doom Enhanced v1.1 - Test before I newstuff it!

Post by Tormentor667 »

It's very cool but the gibbage is by far to excessive, I don't like that.
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Captain Proof
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Re: Doom Enhanced v1.1 - Test before I newstuff it!

Post by Captain Proof »

Looks good.I like the fact that you can destroy the lamps.
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Darsycho
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Re: Doom Enhanced v1.1 - Test before I newstuff it!

Post by Darsycho »

Kill monsters command on enhanced Doom is a bad idea!!! (Massive lag)
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alien8
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Re: Doom Enhanced v1.1 - Test before I newstuff it!

Post by alien8 »

Tormentor667 wrote:It's very cool but the gibbage is by far to excessive, I don't like that.
And that's my favourite part - very over-the-top. Hell, I'd love to see even more!
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Unknown_Assassin
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Re: Doom Enhanced v1.1 - Test before I newstuff it!

Post by Unknown_Assassin »

When you gib a Spectre, the body parts become pink instead of fuzzy.
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Kinsie
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Re: Doom Enhanced v1.1 - Test before I newstuff it!

Post by Kinsie »

The_afrit wrote:Kill monsters command on enhanced Doom is a bad idea!!! (Massive lag)
On larger levels, yes, that's just the nature of the beast :(

The game DOES create less gibs if nobody's looking though, so it should work fine on maps like MAP02.
Unknown_Assassin wrote:When you gib a Spectre, the body parts become pink instead of fuzzy.
I've actually considered making Spectre corpses "blink" back into normal Pinky corpses when they die, but I'm lazy.

I might fix the Spectre gibs, it'd be an easier fix.
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hitmanx
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Re: Doom Enhanced v1.1 - Test before I newstuff it!

Post by hitmanx »

are the flesh impact sounds fixed? :P
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Cutmanmike
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Re: Doom Enhanced v1.1 - Test before I newstuff it!

Post by Cutmanmike »

This may be just be my weird setup but the following happens:

1) I can't change weapons unless I give all first.
2) When I quit I got a crash. This was after I went into The Crusher and gibbed almost everything.

BTW Kinsie are you interested in making more monsters gibbable? Eriance has some sweet gib frames for the knights, demon and revenant.
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Kinsie
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Re: Doom Enhanced v1.1 - Test before I newstuff it!

Post by Kinsie »

hitmanx wrote:are the flesh impact sounds fixed? :P
Not yet, gonna look into it on the weekend.
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Cutmanmike
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Re: Doom Enhanced v1.1 - Test before I newstuff it!

Post by Cutmanmike »

Posting so you notice my previous post (I'm a dick like that). :)
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Kinsie
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Re: Doom Enhanced v1.1 - Test before I newstuff it!

Post by Kinsie »

Cutmanmike wrote:This may be just be my weird setup but the following happens:

1) I can't change weapons unless I give all first.
2) When I quit I got a crash. This was after I went into The Crusher and gibbed almost everything.

BTW Kinsie are you interested in making more monsters gibbable? Eriance has some sweet gib frames for the knights, demon and revenant.
1.) Make sure you're loading doomenh-items AFTER doomenh.
2.) Not getting this on my rig.

Where can I find those frames?

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