Re: [Public Beta! Page 1 or 2] Results May Vary (Updated 4/11)

chronoteeth wrote:The pistol feels off. Either it's the large blue to purple plasma balls and red muzzle flash, or the thin-ness of the gun, it just feels kinda odd. Sound gets annoying after a while too.
I shall fix the red muzzle flash--I didn't even notice until after I uploaded it.
Shotgun is fine, great gun. Just fix the alignment, thats all.
Alignment fix is coming. Can't believe I missed that.
Super shotgun works, but seems kinda boring, plus no firing sound.
The SSG, as it turns out, is really buggy and needs some fixing. I did some alterations and mixed some stuff up, oops.
Nailgun works fine too, but maybe slightly faster speeds? If a more sharper sound can be found too, thats alright, but it's fine nonetheless.
I tried it at faster speeds, but all that did was make the Nailgun unbelievably overpowered.
Super nailgun seems to big for its size. Much too much like a minigun, whereas the super nailgun from the quakes were sorta like a small minigun. Plus, whats with the insta-full spin when switching? Also, full cooldown after a short shot can be a bit annoying.
The insta-spin you're experiencing is because you cheated for it instead of picking it up. <.< I'm gonna redo this one a whole bunch, though, and it'll work much differently...
GL is fun to use, especially because of the random pitch changes, and the sprites are fine too. It just needs a muzzle fire, and maybe a different kick back. Him holding it to the side real quick and then going back? It just feels odd.
I'll look into changing the kickback slightly. It didn't seem odd when I did it, but it does now, so. I'm not sure why the sound is missing.
BFG seems kinda lame. Overused sprites, same attack projectiles as plasma pistol, and stock bfg sounds are kinda lame.
We'll see, then...
Back pack seems kinda large for the amount of ammo it brings, others are alright.
Scale property, away!
I like how the more damage you take, the slower you go.
Actually, all it does is disable running if you have 20% health or lower. It's a Playerclass property from Strife, and as soon as I saw it, I knew I had to start implementing it in everything of mine.
It's just a beta, but it's on the right tracks, and can't wait to see the new weapons. Maybe doom 1 support? Here's to hoping so, because it feels more fitting in doom 1. Here's some better shotgun pick up sprites for ya.
Isn't Doom 1 supported? I can't imagine why it wouldn't be...
Kinsie wrote:I made a little tweak of this. If you don't want me to do this, tell me and I'll take it down. If you want to use any of it, go ahead.
No, go right ahead! And thanks for the Q2 armour shard pickup sound--I wanted to use it, but couldn't find it anywhere...