Project Dark Fox wrote:I haven't had a chance to play since the
4.9 update.
Look at this way, more new stuff for when you do next get a chance. AFAIK I haven't altered the map selection code since around 3.5, only added maps to the pools. So I expect this bug would have turned up long before now.
Revisions for 5.2:
Seeing as I never was able to integrate the TIE enemies into the maps, I've gone a different route. The Probe droid can now call a TIE bomber run against the player, which acts similar to the player's speeder airstrike/Power DoLLS Longtom attacks.
Filled in some missing characters in the fonts.
[EDIT] Special NPCs that have been encountered in previous episodes can now appear at Chibi Base.
[EDIT2] Always bugged me that you looked the same during the Star Destroyer infiltration mission, so I've fixed it. When you've met the defector, you revert back to "you". Hope to improve upon it, but it works for now.
[EDIT3] Added a user friendly sprite based laser fence. Drop a post at each end, give one a TID, feed the TID to the other, and it auto generates the field in between. Used it to replace all the bars left over from version 1 & 2.0 that never got replaced with linedef fields.
[EDIT4] Finally got around to updating the Chibi Base armory a bit. You can no longer buy weapons, only ammo. It will prevent you from purchasing ammo that you are already full of as well now.
[EDIT5] Tweaked the shield converter to give 4 shields units instead of 2 per "charge". Can still only recover 100 points total though.
Added a return character at the end of dialog texts to indicate you're supposed to hit 'USE' to continue.
Replaced a few textures/sprites with better rips from Yoda Stories.
I'm still two maps short of 8 episodes. I have ideas, but no layout concepts yet. Should add some more start maps as well.
[EDIT6] Cleaned the library scripts a little. Found half a dozen or so that are not even used any more.
Fixed the repeating damage comment when re-entering a map.
Finally implemented the taunt for destroying droids.
Modified Mydia so she'll fire uninterrupted for 16 shots, then stop and reload her blasters.
The view will wander a little when firing the T-21. Not so much to be annoying, but enough to be noticeable.
Modified the Imperial Warden on the Detention map to use the EWeb2 Crew's shield sprite, and set her to always be invulnerable & reflective.