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Re: The Exterminator: Bigger Backpack Edition (Beta14 releas

PostPosted: Mon Apr 04, 2011 7:51 pm
by inuyasha666
Hey, this mod is really neat!! :)

Re: The Exterminator: Bigger Backpack Edition (Beta14 releas

PostPosted: Tue Apr 05, 2011 12:07 am
by Nate
lizardcommando wrote:I could probably make another patch to go with the texture-pack that enables max brightness for all levels, that is if there's a way to do it...


I think that can be done by screwing with the colormap lump. I'm not sure it works in GL mode though.

Edit: This is actually one of the oldest hacks around. Take a look at http://www.doomworld.com/idgames/index.php?id=321 for a hack from 94 that does exactly this. And it does seem to work in GL mode.

Re: The Exterminator: Bigger Backpack Edition (Beta14 releas

PostPosted: Tue Apr 05, 2011 12:40 am
by lizardcommando
Oh nice! That's pretty damn nifty! Thanks for the link.

Re: The Exterminator: Bigger Backpack Edition (Beta14 releas

PostPosted: Wed Apr 13, 2011 3:54 pm
by lizardcommando
I've replaced roughly 217 textures for the custom texture pack, I'm still trying to make the standing frames for the ROD309, and I still need to record voice-over for the Beta 15 commercial. Hooray.

For the texture pack, I'll try to release a sample once I get around 250-300 textures done. As far as a new demo goes, I'll go release that once I finish the commercial. The next beta will not have the ROD309 in it.

Lizard Squad - Beta 1 release

PostPosted: Fri Apr 15, 2011 2:50 pm
by lizardcommando
Here's the last beta for now. Also, this mod's gone under an official name change. It's called Lizard Squad. Some additional tweaks have been made here and there, the fullscreen HUD has been slightly remodeled. Just read the textfiles for a complete list of changes.



Here's the link to the new beta.
http://www.mediafire.com/?o41cigk5ssbcpow

By the way, the Fullscreen HUD has been slightly changed, it's just not reflected in this trailer.

Re: Lizard Squad: A cartoony ZDoom mod - Beta 1 release

PostPosted: Fri Apr 15, 2011 4:48 pm
by Sodaholic
I just wanna say, this mod is really good, and you should keep making it! :) My only complaint is that the bazooka guy's shots aren't that bazooka-like. I think what you should do is speed his projectile up, and add splash damage. Of course, not too much, to maintain balance, but as of right now, it really feels too much like it's just the imp.

Re: Lizard Squad: A cartoony ZDoom mod - Beta 1 release

PostPosted: Fri Apr 15, 2011 5:02 pm
by Enjay
The Lizard mod has just been going from strength to strength for years. I personally rate it almost alongside something like Chex - something quirky, enjoyable and very much of its own character. :thumb: :thumb:

Re: Lizard Squad: A cartoony ZDoom mod - Beta 1 release

PostPosted: Fri Apr 15, 2011 5:07 pm
by lizardcommando
Sodaholic wrote:I just wanna say, this mod is really good, and you should keep making it! :) My only complaint is that the bazooka guy's shots aren't that bazooka-like. I think what you should do is speed his projectile up, and add splash damage. Of course, not too much, to maintain balance, but as of right now, it really feels too much like it's just the imp.


I was trying to copy the bazooka shots from Metal Slug. I believe the speed is a little faster than the imp fireball. A long time ago, I actually tried to make it so that the bazooka shots flash different colors like in Metal Slug, but that made it look tacky and ugly.

Thanks for the compliments guys. Seeing these comments make me want to continue on with this project. :)

Re: Lizard Squad: A cartoony ZDoom mod - Beta 1 release

PostPosted: Fri Apr 15, 2011 5:12 pm
by Sodaholic
Oh, and something I wanted to mention, it would be kinda cool to have a custom intermission screen, showing the five classes. Kinda like ROTT, which is also badass. :)

And I'll get to work on the voice acting you wanted. :)

Re: Lizard Squad: A cartoony ZDoom mod - Beta 1 release

PostPosted: Fri Apr 15, 2011 5:18 pm
by lizardcommando
Custom intermission screen? I had no idea that was possible in Zdoom.

Re: Lizard Squad: A cartoony ZDoom mod - Beta 1 release

PostPosted: Fri Apr 15, 2011 5:21 pm
by Kate
I think he means changing the INTERPIC to something that has the classes on it, kinda like TNT Evilution has the Doom player in a victory stance

Re: Lizard Squad: A cartoony ZDoom mod - Beta 1 release

PostPosted: Fri Apr 15, 2011 5:24 pm
by lizardcommando
Oh. Now that would be pretty neat to do. I don't really have any idea on how to approach this though. :/

Re: Lizard Squad: A cartoony ZDoom mod - Beta 1 release

PostPosted: Fri Apr 15, 2011 6:02 pm
by Sodaholic
Something like this:
Image


Just like the titlescreen, except show them in a victory pose.

Re: Lizard Squad: A cartoony ZDoom mod - Beta 1 release

PostPosted: Fri Apr 15, 2011 6:25 pm
by Enjay
It might be an idea to reduce the size of the Cacodemon replacements a little. In "Tricks and Traps" they were all stuck in these little alcoves, unable to come out or attack:

Image

Re: Lizard Squad: A cartoony ZDoom mod - Beta 1 release

PostPosted: Fri Apr 15, 2011 6:34 pm
by Sodaholic
Actually, I have an idea. Why don't you use the current title screen, and modify it to give them a more pleased look on their face, and then use the same drawing as the one at 0:51 in the video as a title screen instead?