by phi108 » Sun Apr 13, 2008 8:21 pm
Now with the "aspectratio" option, the fullscreen sbarinfo looks good on whatever resolution you use. Modify as you see fit.
statusbar fullscreen
{
aspectratio "16:9"
{
drawimage "MEDIA0", -32, 198;
drawnumber 3, HUDFONT_DOOM, red, health, 29, 181;
drawimage armoricon, -32, 175;
drawnumber 3, HUDFONT_DOOM, red, armor, 29, 159;
drawimage ammoicon1, 358, 197;
drawnumber 3, HUDFONT_DOOM, red, ammo1, 347, 181;
drawimage ammoicon2, 358, 175;
drawnumber 3, HUDFONT_DOOM, red, ammo2, 347, 159;
drawmugshot "STF", 5, 31, 166;
gamemode deathmatch, teamgame
{
drawnumber 2, HUDFONT_DOOM, red, frags, 276, 1;
}
gamemode cooperative, singleplayer
{
drawswitchableimage BlueCard, "nullimage", "STKEYS0", 360, 2;
drawswitchableimage YellowCard, "nullimage", "STKEYS1", 360, 12;
drawswitchableimage RedCard, "nullimage", "STKEYS2", 360, 22;
drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 350, 2;
drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 350, 12;
drawswitchableimage RedSkull, "nullimage", "STKEYS5", 350, 22;
}
drawselectedinventory INDEXFON, 306, 148;
}
aspectratio "16:10"
{
drawimage "MEDIA0", -15, 196;
drawnumber 3, HUDFONT_DOOM, red, health, 45, 180;
drawimage armoricon, -15, 172;
drawnumber 3, HUDFONT_DOOM, red, armor, 45, 156;
drawimage ammoicon1, 341, 196;
drawnumber 3, HUDFONT_DOOM, red, ammo1, 330, 180;
drawimage ammoicon2, 341, 172;
drawnumber 3, HUDFONT_DOOM, red, ammo2, 330, 156;
drawmugshot "STF", 5, 48, 166;
gamemode deathmatch, teamgame
{
drawnumber 2, HUDFONT_DOOM, red, frags, 276, 1;
}
gamemode cooperative, singleplayer
{
drawswitchableimage BlueCard, "nullimage", "STKEYS0", 343, 2;
drawswitchableimage YellowCard, "nullimage", "STKEYS1", 343, 12;
drawswitchableimage RedCard, "nullimage", "STKEYS2", 343, 22;
drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 333, 2;
drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 333, 12;
drawswitchableimage RedSkull, "nullimage", "STKEYS5", 333, 22;
}
drawselectedinventory INDEXFON, 306, 148;
}
aspectratio "4:3"
{
drawimage "MEDIA0", 20, 196;
drawnumber 3, HUDFONT_DOOM, red, health, 80, 180;
drawimage armoricon, 20, 172;
drawnumber 3, HUDFONT_DOOM, red, armor, 80, 156;
drawimage ammoicon1, 306, 196;
drawnumber 3, HUDFONT_DOOM, red, ammo1, 295, 180;
drawimage ammoicon2, 306, 172;
drawnumber 3, HUDFONT_DOOM, red, ammo2, 295, 156;
drawmugshot "STF", 5, 83, 166;
gamemode deathmatch, teamgame
{
drawnumber 2, HUDFONT_DOOM, red, frags, 276, 1;
}
gamemode cooperative, singleplayer
{
drawswitchableimage BlueCard, "nullimage", "STKEYS0", 308, 2;
drawswitchableimage YellowCard, "nullimage", "STKEYS1", 308, 12;
drawswitchableimage RedCard, "nullimage", "STKEYS2", 308, 22;
drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 298, 2;
drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 298, 12;
drawswitchableimage RedSkull, "nullimage", "STKEYS5", 298, 22;
}
drawselectedinventory INDEXFON, 306, 148;
}
}