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Coop Marines v1.66 - 11/11/09

PostPosted: Sat Oct 06, 2007 4:56 pm
by unknownna
Download link:
coopm1.66.zip
Instructions are found in 'ReadMe.txt'.
Spoiler: Videos of this mod in action:

PostPosted: Sun Oct 07, 2007 3:33 am
by Kyran
Finally! Friendly looking marine support on single player maps. :D

PostPosted: Sun Oct 07, 2007 2:22 pm
by Unknown_Assassin
Kyran wrote:Finally! Friendly looking marine support on single player maps. :D


Umm...there were already marines.wad that had friendly marines. The marinepack.wad also had marines, but you need to put the +FRIENDLY flag on to make it friendly.

PostPosted: Sun Oct 07, 2007 2:25 pm
by CaptainToenail
Why not just use the command

'summonfriend marinessg' etc. for friendly marines? You don't need any custom wads.

PostPosted: Sun Oct 07, 2007 9:17 pm
by leileilol
CaptainToenail wrote:'summonfriend marinessg' etc. for friendly marines? You don't need any custom wads.

but then he won't get the credits

PostPosted: Mon Oct 08, 2007 9:14 am
by unknownna
hehe. I already knew of the gray marines from before. You might want to try it out before posting though... :wink:

PostPosted: Mon Oct 08, 2007 10:46 am
by HotWax
You can just use color translation to get the same effect.

Useless....

PostPosted: Thu Oct 18, 2007 7:58 pm
by unknownna
Edit: Is there any way to have a frame after A_CposRefire?

PLAY E 0 A_FaceTarget
PLAY F 4 bright A_CustomBulletAttack (5.6, 0, 1, 5, "BulletPuff")
PLAY F 0 bright A_FaceTarget
PLAY F 4 bright A_CustomBulletAttack (5.6, 0, 1, 5, "BulletPuff")
PLAY F 0 A_CPosRefire
goto Missile+1
-----> (Here I want something like PLAY E 5 A_FaceTarget)

PostPosted: Fri Oct 19, 2007 11:07 am
by Unknown_Assassin
Yes, A_Jump

PostPosted: Sat Oct 20, 2007 9:32 am
by unknownna
Thanks! Now I've updated it again. This time they are more realistic. They run while shooting.

PostPosted: Sat Oct 20, 2007 12:06 pm
by XutaWoo
A suggestion: they should be able to drop-off from any height and go through monster-blocking lines to mimic players even more.

PostPosted: Sat Oct 20, 2007 3:21 pm
by unknownna
They already walk through monster blocking lines. I won't let them dropoff from any height because they then often get stuck in pits.

PostPosted: Sat Oct 20, 2007 3:32 pm
by Enjay
unknownna wrote:I won't let them dropoff from any height because they then often get stuck in pits.

Unfortunately leaving them means they get stuck in places - like right at the MAP01 starting point where they refuse to jump down to the room in front of the starting platform.

PostPosted: Sat Oct 20, 2007 3:36 pm
by unknownna
I know that. Spawn them when you're down.

PostPosted: Sun Oct 21, 2007 3:29 pm
by unknownna
New update. The monsters will wake up when the marines shoot, not only when they get hit. The marines can drop down heights (just like you) as well. So go download!