Coop Marines v1.66 - 11/11/09

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Postby Phobus » Thu Oct 25, 2007 4:06 am

I find myself doing that sort of thing with all the new monsters I make - see how far one can get through a map or whatever (with monster blocking, not far...)
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Postby Cutmanmike » Thu Oct 25, 2007 4:26 am

Applying the flag that allows them to cross monster lines and the DROPOFF flag will help
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Postby unknownna » Thu Oct 25, 2007 7:39 am

New update. Now you're invulnerable to the marines. The only thing that can kill you by them is their bfg spray and rocket explosion radius. Try it.
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+REFLECTIVE

Postby lzvk25 » Thu Oct 25, 2007 12:11 pm

unknownna wrote:New update. Now you're invulnerable to the marines. The only thing that can kill you by them is their bfg spray and rocket explosion radius. Try it.


It is even more fun to add the "+REFLECTIVE" flag too.
:P

Code: Select allExpand view
actor NewDoomPlayer : DoomPlayer
{
            +GHOST
            +REFLECTIVE
  }


And the same goes for the Marines.
:D
Last edited by lzvk25 on Thu Oct 25, 2007 12:27 pm, edited 2 times in total.
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Postby lzvk25 » Thu Oct 25, 2007 12:18 pm

Marcus101RR wrote:http://208.78.96.242/wiki/Marine_Express
Another one that has already been created by me.


Unfortunately, I tried to use the decorate functions and for some reason after playing for a little while, GZDoom ZDoom and Skulltag, all fall into a loop and I have to use the Task Manager to kill them.
:cry:
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Postby unknownna » Thu Oct 25, 2007 1:12 pm

Marine_Express is another mod. Try this. Download links on the first page.
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Postby lzvk25 » Thu Oct 25, 2007 2:25 pm

unknownna wrote:Marine_Express is another mod. Try this. Download links on the first page.


I am currently trying it, and that's why I was suggesting to put the "+REFLECTIVE" flag as a way to make it a little bit more fun. It is quite fun to shoot a rocket to a marine and see it bounce and kill a monster.
:D
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Postby unknownna » Thu Oct 25, 2007 5:52 pm

New Update! See first page for more info.
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Re: "Coop-Bots" Latest for now.

Postby Marcus101RR » Wed Nov 07, 2007 6:43 pm

Marine Express has bee naround before all this, but I do see that some people prefer this mod more. Thats cool to me. However, this mod, for some reason doesn't make me feel very well. I don't like how the marines navigate or shoot. I like the stopping and shooting better.
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Re: "Coop-Bots" Latest for now.

Postby unknownna » Fri Nov 09, 2007 8:18 am

Well, I tried to make the marines mimic the player, that's all. If you want them to simulate a player, (like you stated yourself) you make them act more like a player.

I've made them run while shooting and in pain.
Friendly fire is partially off. (bfg spray, fist and chainsaw still kills)
Made them look like the player in animations.
etc.
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Re: "Coop-Bots" GIANT UPDATE!

Postby unknownna » Sat Nov 10, 2007 5:25 am

New update. Now they run like you and attack like you without looking crazy. Try it please and tell me what you think.
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Re: "Coop-Bots" GIANT UPDATE!

Postby unknownna » Sat Nov 10, 2007 7:09 pm

New update. They slowly start to look like bots. :P
Last edited by unknownna on Sun Mar 16, 2008 5:16 pm, edited 2 times in total.
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Re: "Coop-Bots" GIANT UPDATE!

Postby Freddysaar » Sat Nov 10, 2007 9:37 pm

Hey, man. Zdoom crashes when I try to use your WAD. I get a ""damagefactor" is an unknown actor property" message.
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Re: "Coop-Bots" GIANT UPDATE!

Postby Unknown_Assassin » Sat Nov 10, 2007 10:24 pm

You need to download the latest SVN version of ZDoom.

http://www.zdoom.org/wiki/Main_Page
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Re: "Coop-Bots" New 12.11.07 8:30 am

Postby unknownna » Mon Nov 12, 2007 7:37 am

Made the "bots" more "aware" of their distance between them and their targets. Rocket launcher marines don't go nuts etc. However, they still have some of the doom AI flaws.
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