Page 2 of 10

PostPosted: Sun Oct 21, 2007 5:30 pm
by Marcus101RR
http://208.78.96.242/wiki/Marine_Express
Another one that has already been created by me.

PostPosted: Sun Oct 21, 2007 5:34 pm
by TheDarkArchon
HotWax wrote:Useless....

PostPosted: Mon Oct 22, 2007 9:05 am
by unknownna
By all respect, that is just a demotivating post. Useless to some, usefull to others. You can't please everyone.

PostPosted: Mon Oct 22, 2007 7:12 pm
by unknownna
New update. This time the marines will always face their target when chasing them (kinda like you strafing).

PostPosted: Mon Oct 22, 2007 8:04 pm
by Shadelight
Still useless. >_>

PostPosted: Mon Oct 22, 2007 8:29 pm
by Unknown_Assassin
Uh...didn't you read his post:

unknownna wrote:By all respect, that is just a retarded post. Quoting someone else saying that my work is useless. I would like to hear suggestions, not demotivating comments. Thank you.


He wants suggestions not comments.

PostPosted: Tue Oct 23, 2007 12:16 am
by Doomguy0505
Why don't you try to make the zcajun bots smart instead? :P

PostPosted: Tue Oct 23, 2007 5:31 am
by TheDarkArchon
Unknown_Assassin wrote:Uh...didn't you read his post:

unknownna wrote:By all respect, that is just a retarded post. Quoting someone else saying that my work is useless. I would like to hear suggestions, not demotivating comments. Thank you.


He wants suggestions not comments.


...which will eventually return to how pointless this mod is.

PostPosted: Tue Oct 23, 2007 5:44 am
by Cutmanmike
Are these just friendly marines?

PostPosted: Tue Oct 23, 2007 6:12 am
by Gez
Useless for the typical ZDoom gameplay, maybe.

But you shouldn't think of them as friendly marines, but as monster-aware bots. (Skulltag's bots ignore monsters and can only be used for deathmatches.) Their behavior is meant to simulate other players.

PostPosted: Tue Oct 23, 2007 8:22 am
by Jimmy
These marines are still an improvement on just summoning a friendly scripted marine, anyway.

PostPosted: Tue Oct 23, 2007 8:49 am
by unknownna
Yes, Indeed they are. I just wanted to make the scripted marine simulate a player. Useless for some, fun for some others. Anyway, at least I try :? . They are basically monsters with the player sprite and properties with a dash of fancy action states.

These marines run while shooting and when in pain. Always face their target. Got the same fire rate as player and frames. Awake monsters and make monsters target them etc.

PostPosted: Wed Oct 24, 2007 7:47 pm
by unknownna
New update. The marines can't hitscan-attack each other etc. Only rocket splash (rocket marines are immune to themselves) and bfg spray can kill them by themselves. You're still vulnerable though to all attacks from them as usual.

PostPosted: Wed Oct 24, 2007 7:51 pm
by Enjay
Actually, I found it quite good fun to wander around a level, summon a squad of marines and send them into battle. You can do little things like estimate how many you are going to need for a particular job and see if it works out etc.

I imagined myself as some VIP being escorted through the map by the marines. I wasn't allowed to shoot anything myself, but I could summon and "command" as many marines as I saw fit. :)

PostPosted: Wed Oct 24, 2007 7:57 pm
by unknownna
Fun, it is sometimes. :)