Coop Marines v1.66 - 11/11/09

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Postby Marcus101RR » Sun Oct 21, 2007 5:30 pm

http://208.78.96.242/wiki/Marine_Express
Another one that has already been created by me.
User avatar
Marcus101RR
 
Joined: 08 Jul 2007
Location: USA, Florida
Discord: Marcus101RR#0623
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Postby TheDarkArchon » Sun Oct 21, 2007 5:34 pm

HotWax wrote:Useless....
User avatar
TheDarkArchon
OUT!
 
Joined: 07 Aug 2004
Location: Some cold place

Postby unknownna » Mon Oct 22, 2007 9:05 am

By all respect, that is just a demotivating post. Useless to some, usefull to others. You can't please everyone.
Last edited by unknownna on Sat Jan 26, 2008 4:01 am, edited 1 time in total.
unknownna
 
Joined: 06 Oct 2007

Postby unknownna » Mon Oct 22, 2007 7:12 pm

New update. This time the marines will always face their target when chasing them (kinda like you strafing).
unknownna
 
Joined: 06 Oct 2007

Postby Shadelight » Mon Oct 22, 2007 8:04 pm

Still useless. >_>
User avatar
Shadelight
You must construct additional lumber.
 
Joined: 20 May 2005
Location: Labrynna
Discord: Shadelight#4920

Postby Unknown_Assassin » Mon Oct 22, 2007 8:29 pm

Uh...didn't you read his post:

unknownna wrote:By all respect, that is just a retarded post. Quoting someone else saying that my work is useless. I would like to hear suggestions, not demotivating comments. Thank you.


He wants suggestions not comments.
User avatar
Unknown_Assassin
Bow down to the Protoss Race!!
 
Joined: 12 Apr 2006
Location: Where dead carcasses lie

Postby Doomguy0505 » Tue Oct 23, 2007 12:16 am

Why don't you try to make the zcajun bots smart instead? :P
User avatar
Doomguy0505
sudo rm -rf /
 
Joined: 29 Mar 2005

Postby TheDarkArchon » Tue Oct 23, 2007 5:31 am

Unknown_Assassin wrote:Uh...didn't you read his post:

unknownna wrote:By all respect, that is just a retarded post. Quoting someone else saying that my work is useless. I would like to hear suggestions, not demotivating comments. Thank you.


He wants suggestions not comments.


...which will eventually return to how pointless this mod is.
User avatar
TheDarkArchon
OUT!
 
Joined: 07 Aug 2004
Location: Some cold place

Postby Cutmanmike » Tue Oct 23, 2007 5:44 am

Are these just friendly marines?
User avatar
Cutmanmike
Is it hot in here or is it just ZScript
 
Joined: 06 Oct 2003
Location: United Kingdom
Discord: https://discord.gg/Whts7Bj
Operating System: Windows Vista/7/2008 64-bit

Postby Gez » Tue Oct 23, 2007 6:12 am

Useless for the typical ZDoom gameplay, maybe.

But you shouldn't think of them as friendly marines, but as monster-aware bots. (Skulltag's bots ignore monsters and can only be used for deathmatches.) Their behavior is meant to simulate other players.
Gez
 
 
 
Joined: 06 Jul 2007

Postby Jimmy » Tue Oct 23, 2007 8:22 am

These marines are still an improvement on just summoning a friendly scripted marine, anyway.
User avatar
Jimmy
 
 
 
Joined: 10 Apr 2006
Discord: Jimmy#4100
Twitch ID: JimmySquared
Operating System: Windows 10/8.1/8/201x 64-bit

Postby unknownna » Tue Oct 23, 2007 8:49 am

Yes, Indeed they are. I just wanted to make the scripted marine simulate a player. Useless for some, fun for some others. Anyway, at least I try :? . They are basically monsters with the player sprite and properties with a dash of fancy action states.

These marines run while shooting and when in pain. Always face their target. Got the same fire rate as player and frames. Awake monsters and make monsters target them etc.
Last edited by unknownna on Sun Mar 16, 2008 5:13 pm, edited 1 time in total.
unknownna
 
Joined: 06 Oct 2007

Postby unknownna » Wed Oct 24, 2007 7:47 pm

New update. The marines can't hitscan-attack each other etc. Only rocket splash (rocket marines are immune to themselves) and bfg spray can kill them by themselves. You're still vulnerable though to all attacks from them as usual.
unknownna
 
Joined: 06 Oct 2007

Postby Enjay » Wed Oct 24, 2007 7:51 pm

Actually, I found it quite good fun to wander around a level, summon a squad of marines and send them into battle. You can do little things like estimate how many you are going to need for a particular job and see if it works out etc.

I imagined myself as some VIP being escorted through the map by the marines. I wasn't allowed to shoot anything myself, but I could summon and "command" as many marines as I saw fit. :)
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Postby unknownna » Wed Oct 24, 2007 7:57 pm

Fun, it is sometimes. :)
Last edited by unknownna on Sat Jan 26, 2008 4:02 am, edited 1 time in total.
unknownna
 
Joined: 06 Oct 2007

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Eggs and 11 guests