Coop Marines v1.66 - 11/11/09

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
demonoftorment
Posts: 80
Joined: Mon Sep 08, 2008 6:29 am
Location: Hell

Re: "coop marines" marine resource pack

Post by demonoftorment »

Thanks to this resource pack, I practically have my own army!But I have a question. Can this resource pack be used with other WADs, including KDIZD?
User avatar
InsanityBringer
Posts: 3357
Joined: Thu Jul 05, 2007 4:53 pm
Discord: InsanityBringer#9908
Location: opening the forbidden box

Re: "coop marines" marine resource pack

Post by InsanityBringer »

demonoftorment wrote:But I have a question. Can this resource pack be used with other WADs, including KDIZD?
I had to pry off the modified original weapons and the new player class from kdizd before it worked properly. More simple wads should be fine though
User avatar
demonoftorment
Posts: 80
Joined: Mon Sep 08, 2008 6:29 am
Location: Hell

Re: "coop marines" marine resource pack

Post by demonoftorment »

InsanityBringer wrote:
demonoftorment wrote:But I have a question. Can this resource pack be used with other WADs, including KDIZD?
I had to pry off the modified original weapons and the new player class from kdizd before it worked properly. More simple wads should be fine though
Thanks for the advice, man.
mazzekaarts

Re: "coop marines" marine resource pack

Post by mazzekaarts »

Hey, new to these forums.

Bouncy, could you give me link to your "Marine Resource Wad"? That'd be awesome!!!
E-mail to mazzeka_arts@hotmail.com
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie

Re: "coop marines" marine resource pack

Post by Unknown_Assassin »

mazzekaarts wrote:Hey, new to these forums.

Bouncy, could you give me link to your "Marine Resource Wad"? That'd be awesome!!!
E-mail to mazzeka_arts@hotmail.com
You know, you could PM Bouncy himself instead of bumping this thread. Plus, the Coop Marines-Marine resource pack is not the Marine Resource Wad. This one is created by unknowna, while the Marine Resource Wad is created by Bouncy.
Doom Connector
Posts: 41
Joined: Tue Apr 22, 2008 3:03 pm

Re: "coop marines" marine resource pack

Post by Doom Connector »

You know what sucks even more? This: http://zdoom.org/wiki/Marine_Express

I tested this wad out hearing this was out before this happened, but when I read about the LEAKED version of Marine Zeta, it sounded more like Ripped version of coop marines from him. I think an admin should check out both project and find out who ripped of who...

Rip off anyone!?!?
User avatar
Project Dark Fox
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Twitch ID: ProjectDarkFox
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA

Re: "coop marines" marine resource pack

Post by Project Dark Fox »

Jebus fucking Krust, this is going so far off topic... DC, get out.
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: "coop marines" marine resource pack

Post by CaptainToenail »

It would be cool if you made an evil marine for the Beastiery using this code. :)
unknownna
Posts: 215
Joined: Sat Oct 06, 2007 4:45 pm

Re: "coop marines" marine resource pack

Post by unknownna »

Lately, I've been somewhat busy with trying to map. I'll post up a new version of this once I get the map done. :P
In the next version, the marines don't use any A_Chase speed at all. It only becomes the "steering wheel" and target checker.

Pros:
- looks more like a bot :mrgreen:
- allowed me to give them proper circlestrafe speed

Cons:
- makes em' unable to open doors (A_Chase most likely controls this, and since I nullified the speed property, it can't do that)
- poor navigation / zcajunesque

They'll also have the same aggressiveness as a cyber, smastermind and an archvile. Works well. Just to make everything more relevant to the doom behaviour, you know. uber geek, yeah :ugeek:

@ CaptainToenail: In a simple way, remove the custom projectiles, weapons and whatnot and add a -FRIENDLY flag, and there ya go. Badass marines for you, hehe. :wink:
If you'd like to do that, I don't know if you'll be able to know if you're up to date or not. In fact, I should really add a version number to future releases.
Doom Connector
Posts: 41
Joined: Tue Apr 22, 2008 3:03 pm

Re: "coop marines" marine resource pack

Post by Doom Connector »

Project Dark Fox wrote:Jebus glomping Krust, this is going so far off topic... DC, get out.
Oh, okay, I wash just checking to see if anyone cared about someone ripping of this project and calling it their own. Guess that rule no longer applies anymore. Sweet *starts ripping himself*
User avatar
Project Dark Fox
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Twitch ID: ProjectDarkFox
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA

Re: "coop marines" marine resource pack

Post by Project Dark Fox »

And I thought you were talking about a completely different project. If you want to rip something out, you should ask for permission from the original author.
Doom Connector
Posts: 41
Joined: Tue Apr 22, 2008 3:03 pm

Re: "coop marines" marine resource pack

Post by Doom Connector »

That is what i was saying, is everyone slow or doesn't anyone care about ripping anymore? Cause if not, might as well start.

This project is a ripoff, and should be banned.
User avatar
Project Dark Fox
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Twitch ID: ProjectDarkFox
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA

Re: "coop marines" marine resource pack

Post by Project Dark Fox »

Doom Connector wrote:That is what i was saying, is everyone slow or doesn't anyone care about ripping anymore? Cause if not, might as well start.

This project is a ripoff, and should be banned.
Okay, you little shit, I've had it up to here with you.
This project also uses absolutely no graphic resources whatsoever. Only very intricate DECORATE code.


Also, if someone were to rip off your work without asking you first, what would you do?
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie

Re: "coop marines" marine resource pack

Post by Unknown_Assassin »

Doom Connector wrote:That is what i was saying, is everyone slow or doesn't anyone care about ripping anymore? Cause if not, might as well start.

This project is a ripoff, and should be banned.
That's enough reason to claim you as Marcus.
unknownna
Posts: 215
Joined: Sat Oct 06, 2007 4:45 pm

Re: "coop marines" marine resource pack

Post by unknownna »

Unknown_Assassin wrote:
Doom Connector wrote:That is what i was saying, is everyone slow or doesn't anyone care about ripping anymore? Cause if not, might as well start.

This project is a ripoff, and should be banned.
That's enough reason to claim you as Marcus.
Indeed, and there is actually another mod like this called "Marine Express". However, Doom Connector, or Marcus Koller hasn't done anything with it at all for a long time, but instead, has been whining about ripping off. Ripping off who? Just because you make a dm map doesn't mean that other people won't as well. And instead of adopting an arsed attitude, "boohoo, my dm map was made before yours, therefore, you should be banned", grow up and if anything, come up with something new.
Doom Connector wrote:You know what sucks even more? This: http://zdoom.org/wiki/Marine_Express

I tested this wad out hearing this was out before this happened, but when I read about the LEAKED version of Marine Zeta, it sounded more like Ripped version of coop marines from him. I think an admin should check out both project and find out who ripped of who...

Rip off anyone!?!?
Meanwhile, let's check out this "Marine Express" on the wiki. First, let's check when the page was edited the last time. October the 7th... That's about the time Doom Connector posted that here. Someone must have edited that page, then come here to pretend like another person, a messenger so to speak.
Doom Connector wrote:Now all we need is Doom 3 Styled Tinman's Squad and then this thing would be the best coop bots ever. Giving this marines commands to "Follow", "Free", "Attack", or "Hold" as commands positions would be perfect.

From Wiki page:
Future Releases?
There have been sighting of future releases revealing script that will allow the player to control the marines with various commands. It was said it will be based on Doom 3's Tinman Squad Mod in the same way. However, due to complications in multiplayer, this may not work. No further information has been released as of yet.
Ok, let's download the mod and check it out. I'll extract the files to the desktop and open them up in Slumped. 4 files; MARINEX.wad, MARINEEXP1.wad, MARINEEXP2.wad, MARINEZ.wad and MARINEX.txt

But before extracting them out from the zip, let's check when the files were modified the last time. Not surprisingly, all of the files except MARINEZ.wad were edited around April. Three wads on the 24th and one txt the 19th.
MARINEZ.wad was edited on September the 29th.

Alright, let's extract it out and open it in Slumped.
Just as I thought, a copypaste of the latest public version of coop marines (new version soon).
It's blatantly obvious judging by the style of the DECORATE code in the other wads that followed with.

:?
Last edited by unknownna on Sat Oct 11, 2008 5:20 pm, edited 1 time in total.

Return to “Gameplay Mods”