Doom Enhanced Released - Final Finished Build!

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Vict
Posts: 171
Joined: Sun Aug 08, 2010 7:27 am

Re: Doom Enhanced Released - Final Finished Build!

Post by Vict »

Kinsie wrote:The blood is Nash's, the gibs are mine. Go ahead.

You might want to grab ReDoom from my site, though. It's the same as this, but with nicer sound effects, some bug fixes, and Perkristan's smoother weapon movements and sound remastering.
Did you ever fix that bug with the chainsaw grinding off of nothing in mid-air?
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Kinsie
Posts: 7297
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Location: MAP33

Re: Doom Enhanced Released - Final Finished Build!

Post by Kinsie »

Vict wrote:
Kinsie wrote:The blood is Nash's, the gibs are mine. Go ahead.

You might want to grab ReDoom from my site, though. It's the same as this, but with nicer sound effects, some bug fixes, and Perkristan's smoother weapon movements and sound remastering.
Did you ever fix that bug with the chainsaw grinding off of nothing in mid-air?
Every time I get reminded about it I have a lot on in real life that precludes any Doom modding.

Also I'm not really sure it's worth the effort now that Brutal Doom has basically taken the enhancement wad crown.
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NeuralStunner
 
 
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Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Modern GZDoom)
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Re: Doom Enhanced Released - Final Finished Build!

Post by NeuralStunner »

Kinsie wrote:Also I'm not really sure it's worth the effort now that Brutal Doom has basically taken the enhancement wad crown.
For some reason, that statement is depressing to an unnatural degree.
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Mikk-
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Re: Doom Enhanced Released - Final Finished Build!

Post by Mikk- »

Atleast there's no brutal Strife, or brutal Heretic, right, RIGHT?
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Nash
 
 
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Re: Doom Enhanced Released - Final Finished Build!

Post by Nash »

That was exactly how I felt, four years ago. :P
Vict
Posts: 171
Joined: Sun Aug 08, 2010 7:27 am

Re: Doom Enhanced Released - Final Finished Build!

Post by Vict »

Kinsie wrote:Every time I get reminded about it I have a lot on in real life that precludes any Doom modding.

Also I'm not really sure it's worth the effort now that Brutal Doom has basically taken the enhancement wad crown.
Hey if you know what's causing it, or have a vague idea, I could look into it. I just don't know where to start because I didn't really see anything wrong with it in the wad.

Honestly, Brutal Doom is something else. It's good but it changes the core Doom gameplay a lot. Your version of ReDoom only really made it pretty.

Pretty, yet still functional and not really intensive.
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Abba Zabba
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Re: Doom Enhanced Released - Final Finished Build!

Post by Abba Zabba »

Hey, getting an issue here...

My weapons get wonky when I pickup some. Like, get a new weapon, can't access any of my other weapons (no matter what). Have to give myself the weapon via console, but that only gives me the desired weapon and gets rid of the rest. I'm using Z-DooM 2.5.0.


Thanks for the help.
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ibm5155
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Re: Doom Enhanced Released - Final Finished Build!

Post by ibm5155 »

nice
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wildweasel
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Re: Doom Enhanced Released - Final Finished Build!

Post by wildweasel »

This is an example of a good bump. The user has bumped the thread for the purpose of asking a question about this mod in particular.
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Kinsie
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Re: Doom Enhanced Released - Final Finished Build!

Post by Kinsie »

Well, I guess all I can say is that this mod is years old so there's very likely lots of horrible bugs with it due to ZDoom changes and a lack of maintainence.

ReDoom is a newer version, but it still has some less serious issues.
thief666
Posts: 155
Joined: Fri Sep 09, 2011 7:49 pm

Re: Doom Enhanced Released - Final Finished Build!

Post by thief666 »

Hi I just discovered your mod. It is AWESOME. And my stupid HD SPRITES are fully compatible with it
While BrutalDoom is now the “hot” one when it comes to “enhancements” mods,
Still t his, EnhancedDoom mod is different enough to be attractive on its own.

I LOVE how this mod does not change too much, we got:

1) original weapons (you can make their animations sommother by using compatible mode – I am doing it)
2) original sounds – with few extra “cosmetic” add ones.
3) Decal/gore system – just perfect amount of blood not too much not too little - love sounds of bloody declas falling on the floor.

4)!!!!! I ablsolutely adore BODY THUD SOUNDS!! This are few randomly chhoosen (?) sounds - Hearing imp body hitting the floor after nice shogtun blast makes each kill so satisfying. GREAT. BEST FEATURE.


Are you guys still considering working on this mod at all? Des author want to improve?
I think its well worth it.
I thinks COUPLE OF THINGS CAN BE IMPROVED:

1) Player footsteps – can they be different for different ground texture (wood, gravel, concrete, slime etc)?
2) Monsters footsteps –

A) I think they should have smaller radius so you don’t here footstep from monsters too far away. And they may be a bit more quietere.
B) More diverse sounds – different footsteps for demon, mancubus, ravenent.
3) monster speed – Its totally vanilla and thus a tad too slow.I dont know too much about DECORATE coding but was able to tune ab bit monster speed (slight increase) nothing like BrutalDoom ).


PS/ ReDoom totally works with newest skulltag.

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