Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions
about a project, either find that project's thread, or start a thread in the
General section instead.
Got a cool project idea
but nothing else ? Put it in
the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read
the full rules for more details.
hitmanx
Posts: 412 Joined: Sat Dec 18, 2004 4:58 am
Post
by hitmanx » Tue Sep 18, 2007 8:03 pm
This is really awesome, i only played it briefly but for those brief seconds it was awesome.
Maybe replace the normal weapons with ones from jaguar wolf 3d.
Cptschrodinger
Posts: 380 Joined: Thu Oct 21, 2004 5:27 pm
Post
by Cptschrodinger » Tue Sep 18, 2007 8:12 pm
You might wanna fix the Berserk pack, it doesn't heal anymore.
Unknown_Assassin
Posts: 2468 Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie
Post
by Unknown_Assassin » Tue Sep 18, 2007 8:18 pm
This is awesome!
Kinsie
Posts: 7297 Joined: Fri Oct 22, 2004 9:22 am
Discord: Find Me...
Twitch ID: thekinsie
Location: MAP33
Post
by Kinsie » Tue Sep 18, 2007 8:21 pm
Sniper joe wrote: You might wanna fix the Berserk pack, it doesn't heal anymore.
Fixed. I was using an old DECORATE definition off the Wiki instead of from the pk3.
Matt
Posts: 9665 Joined: Sun Jan 04, 2004 5:37 pm
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
Post
by Matt » Tue Sep 18, 2007 10:40 pm
Pretty frickin awesome... one of the few extreme gib Doom mods I actually like.
Could you make the rocket spawn the puff just a little further back? [strike]Spawning them moving in the same direction would also h[/strike] And make them eight-angled smoke ring sprites?
I really like how just about everything has its own unique sound...
hitmanx
Posts: 412 Joined: Sat Dec 18, 2004 4:58 am
Post
by hitmanx » Wed Sep 19, 2007 12:34 am
the bullet hitting flesh sound doesn't play in gzdoom. Is this just me?
Kinsie
Posts: 7297 Joined: Fri Oct 22, 2004 9:22 am
Discord: Find Me...
Twitch ID: thekinsie
Location: MAP33
Post
by Kinsie » Wed Sep 19, 2007 1:48 am
hitmanx wrote: the bullet hitting flesh sound doesn't play in gzdoom. Is this just me?
It's always worked for me. Using the latest version?
Doomguy0505
Posts: 625 Joined: Tue Mar 29, 2005 4:53 am
Post
by Doomguy0505 » Wed Sep 19, 2007 2:31 am
Heh, I like how to view seems to move around when you type in kill
Nash
Posts: 17283 Joined: Mon Oct 27, 2003 12:07 am
Twitch ID: nashmuhandes
Github ID: nashmuhandes
Location: Kuala Lumpur, Malaysia
Post
by Nash » Wed Sep 19, 2007 3:13 am
Well I guess this mod has pretty much made my gore mod redundant. I don't see any reason to continue mine anymore.
Matt
Posts: 9665 Joined: Sun Jan 04, 2004 5:37 pm
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
Post
by Matt » Wed Sep 19, 2007 3:21 am
.......I thought he used your gore effects. ^^;
Cptschrodinger
Posts: 380 Joined: Thu Oct 21, 2004 5:27 pm
Post
by Cptschrodinger » Wed Sep 19, 2007 3:38 am
Keep at it nash, I don't see 3D blood splats here.
Kinsie
Posts: 7297 Joined: Fri Oct 22, 2004 9:22 am
Discord: Find Me...
Twitch ID: thekinsie
Location: MAP33
Post
by Kinsie » Wed Sep 19, 2007 3:49 am
Nash wrote: Well I guess this mod has pretty much made my gore mod redundant. I don't see any reason to continue mine anymore.
Aw, what? There's always room for two!
If you're really not going to continue this though, it'd be awesome if you released what you have though.
hitmanx
Posts: 412 Joined: Sat Dec 18, 2004 4:58 am
Post
by hitmanx » Wed Sep 19, 2007 8:06 am
i tried using the latest version of gzdoom (1.0.25) but it crashed on startup.
The bullet hitting flesh sound works in zdoom though..odd.
Ghastly
Spotlight Team
Posts: 6109 Joined: Fri Jul 06, 2007 2:34 pm
Post
by Ghastly » Wed Sep 19, 2007 8:10 am
Nash wrote: I don't see any reason to continue mine anymore.
Keep going with it! Yours is a little more mild, and doesn't amazingly lag computers whenever you kill a cyberdemon
.
the bullet hitting flesh sound doesn't play in gzdoom. Is this just me?
I don't hear it either, and I'm using 1.0.24. I'd love to find out how you did that, by the way.
KeksDose
Posts: 590 Joined: Thu Jul 05, 2007 6:13 pm
Post
by KeksDose » Wed Sep 19, 2007 8:12 am
Nash wrote: Well I guess this mod has pretty much made my gore mod redundant. I don't see any reason to continue mine anymore.
Well, I still can't see awesome 3D splats on the floor yet in Kinsie's version!
...bloody hell...