Doom Enhanced Released - Final Finished Build!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
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hitmanx
Posts: 412
Joined: Sat Dec 18, 2004 4:58 am

Post by hitmanx »

This is really awesome, i only played it briefly but for those brief seconds it was awesome.

Maybe replace the normal weapons with ones from jaguar wolf 3d. :)
Cptschrodinger
Posts: 380
Joined: Thu Oct 21, 2004 5:27 pm

Post by Cptschrodinger »

You might wanna fix the Berserk pack, it doesn't heal anymore.
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Unknown_Assassin
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Location: Where dead carcasses lie

Post by Unknown_Assassin »

This is awesome! :twisted:
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Kinsie
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Post by Kinsie »

Sniper joe wrote:You might wanna fix the Berserk pack, it doesn't heal anymore.
Fixed. I was using an old DECORATE definition off the Wiki instead of from the pk3.
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Matt
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Post by Matt »

Pretty frickin awesome... one of the few extreme gib Doom mods I actually like. :P

Could you make the rocket spawn the puff just a little further back? [strike]Spawning them moving in the same direction would also h[/strike] And make them eight-angled smoke ring sprites? :D

I really like how just about everything has its own unique sound...
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hitmanx
Posts: 412
Joined: Sat Dec 18, 2004 4:58 am

Post by hitmanx »

the bullet hitting flesh sound doesn't play in gzdoom. Is this just me?
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Kinsie
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Post by Kinsie »

hitmanx wrote:the bullet hitting flesh sound doesn't play in gzdoom. Is this just me?
It's always worked for me. Using the latest version?
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Doomguy0505
Posts: 625
Joined: Tue Mar 29, 2005 4:53 am

Post by Doomguy0505 »

Heh, I like how to view seems to move around when you type in kill
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Nash
 
 
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Post by Nash »

Well I guess this mod has pretty much made my gore mod redundant. I don't see any reason to continue mine anymore. :(
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Matt
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Post by Matt »

.......I thought he used your gore effects. ^^;
Cptschrodinger
Posts: 380
Joined: Thu Oct 21, 2004 5:27 pm

Post by Cptschrodinger »

Keep at it nash, I don't see 3D blood splats here. :P
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Kinsie
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Post by Kinsie »

Nash wrote:Well I guess this mod has pretty much made my gore mod redundant. I don't see any reason to continue mine anymore. :(
Aw, what? There's always room for two!

If you're really not going to continue this though, it'd be awesome if you released what you have though. :(
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hitmanx
Posts: 412
Joined: Sat Dec 18, 2004 4:58 am

Post by hitmanx »

i tried using the latest version of gzdoom (1.0.25) but it crashed on startup.

The bullet hitting flesh sound works in zdoom though..odd.
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Ghastly
Spotlight Team
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Post by Ghastly »

Nash wrote:I don't see any reason to continue mine anymore. :(
Keep going with it! Yours is a little more mild, and doesn't amazingly lag computers whenever you kill a cyberdemon :P.
the bullet hitting flesh sound doesn't play in gzdoom. Is this just me?
I don't hear it either, and I'm using 1.0.24. I'd love to find out how you did that, by the way.
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KeksDose
 
 
Posts: 590
Joined: Thu Jul 05, 2007 6:13 pm

Post by KeksDose »

Nash wrote:Well I guess this mod has pretty much made my gore mod redundant. I don't see any reason to continue mine anymore. :(
Well, I still can't see awesome 3D splats on the floor yet in Kinsie's version! :)
...bloody hell...

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