Wow Beastiary, now with Menu! (see 1st post) Updated 8/1/7

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Wow Beastiary, now with Menu! (see 1st post) Updated 8/1/7

Postby SyntherAugustus » Wed Jun 13, 2007 3:09 pm

I got a little bored with a little program called WoW Model Viewer, which is able to view any model and uh, do stuff. :)

Below is a sample image of what I can do.
http://max2.tradingsystems.net/waffles.png

Anyway with a system of animations, keyboard macros, and the program itself, i can make good rips of WoW models. I have had some interesting results.

What I can do..

MENU NOW LISTED HERE!

The only thing I CANT do is particle related stuff, as it messes with the transcluceny(bad spelling!).

A sample zipfile wad thingy is below
http://max2.tradingsystems.net/wowdoomstuff.zip

Is anybody interested in some rips via this sort of thing? I plan on EVENTUALLY making a mod out of this tool sometime in the future but for now I just wanna see if some people are interested in having wow related stuff in their wads.

edit: Go wild with the zip file linked, I dont care what happens with them.

If enough interest shows up (looks good so far) I'll make a request form or something. :)

UPDATE
I'll be putting all finished works here.
Stormwind Guard - Preview
Orgrimmar Guard - Preview
Water Elemental - Preview
Doom Whisperer - Preview
Magmadar - Preview
Basic Human Male Warrior - Preview
Basic BE Female Mage - Preview
Blue DoomGuard - Preview
Black Drake - Preview
Black Whelp - Preview
Black Dragon - Preview
Orange Doomguard - Preview
Fel Bat - Preview
Bone Golem - Preview
Ninja Dude - Preview
Pitlord - Preview

I'm going to have to start a website soon for these.
Last edited by SyntherAugustus on Wed Aug 01, 2007 5:37 am, edited 20 times in total.
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Postby Juan "JacKThERiPPeR » Wed Jun 13, 2007 4:02 pm

That's AMAZING. Can you make me some WoW characters for use for Monsters? :D

Also, can I take that ZIP for a Monster and Weapon resource wad?
Last edited by Juan "JacKThERiPPeR on Wed Jun 13, 2007 4:04 pm, edited 1 time in total.
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Postby BouncyTEM » Wed Jun 13, 2007 4:02 pm

It'd certainly be useful. Add those up with my Might and Magic 6, 7, and 8 sprites...a very interesting fantasy mod could be pulled off.

I'd certainly use them. :)
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Postby Dancso » Wed Jun 13, 2007 4:07 pm

Awesome! This would come in handy with RPGs!
(Actually, i'm playing around with making an rpg, which may turn into a serious project.)
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Postby Cutmanmike » Thu Jun 14, 2007 2:59 am

Export the models to MD3 format, then we'll talk :P
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Postby Golden Heaven » Thu Jun 14, 2007 4:49 am

Bouncy wrote:It'd certainly be useful. Add those up with my Might and Magic 6, 7, and 8 sprites...a very interesting fantasy mod could be pulled off.


Might & magic 7 :shock: . *gets greedy* I want them... :D
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Postby Juan "JacKThERiPPeR » Thu Jun 14, 2007 5:22 am

I've changed my mind about this. Get me a Warcraft II orc and a Warcraft II Footman, all WoW version. And also Illidan.
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Postby SyntherAugustus » Thu Jun 14, 2007 1:31 pm

I'll get to work on saturday. Shouldn't take too long just busy with RL.
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Postby Nash » Thu Jun 14, 2007 2:43 pm

Bouncy, what MM sprites? I thought you only posted the textures (which I proudly have on my hard disk, all of them, thanks ;))?

EDIT: blackfish, I haven't checked your file but if you haven't already, I suggest you rip 8 frames (or more) of walking animations instead of Doom's regular 4. And generally more frames for all animations. You have 29 frames for a monster (from A-Z, [, \, and ]) and if you use up all of them and want more you can always use more than one sprite name for a monster (MON1xx, MON2xx).

Model rips tend to suck because:

1) The model itself is ugly (which isn't a problem here, the WoW models are quite defnied)

2) Crappy conversion process (too pixelated, crappy palette conversion, etc)

3) Shitty animation (only 4 frames for walking makes it looks jumpy; see various model rips in the Doom community for example)
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Postby SyntherAugustus » Thu Jun 14, 2007 5:46 pm

Look at what I have in the sample.

*They are high res
*They are NOT affected by pallatte because they dont use it.
*They are 8 sided.
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Postby Shadelight » Thu Jun 14, 2007 5:49 pm

Nash wrote:Bouncy, what MM sprites? I thought you only posted the textures (which I proudly have on my hard disk, all of them, thanks ;))?

Bouncy sent me a few awhile back, they were pretty good rips.
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Postby BouncyTEM » Thu Jun 14, 2007 10:17 pm

Nash wrote:Bouncy, what MM sprites? I thought you only posted the textures (which I proudly have on my hard disk, all of them, thanks ;))?


I'll just quote myself.

I, in another thread wrote:Here's a HELLUVA lot more previews. (note, these monsters are NOT DONE. these are just previews so you know what's COMING UP.) (Note 2: these are all ONLY from Might and Magic 7. 8 and 6 not included in this preview.)

Spoiler:


I deserve a farking cookie for all that work. :?


i stress again that these are just from 7.
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Postby Nash » Fri Jun 15, 2007 1:44 am

Nice Bouncy. Hopefully you release a fullset of at least a few monsters some time in the future. ;)

blackfish - okay I just tried it. I noticed that the walking frames is still only 4 (it looks silly already) and because you didn't crop your sprites properly, in GZDoom they appear to be floating in the air when "adjust sprite offsets" is turned off. You need to crop the monsters right at their feet.
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Postby Golden Heaven » Fri Jun 15, 2007 4:12 am

You've gotten me all nostalgic again :( and I just fully finished M&M7 :D.
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Postby SyntherAugustus » Sat Jun 16, 2007 5:06 pm

Oh nash I didn't do THAT much work on those. I have latter ones but they're still experimental.

The Orc/Human guys shown here A and B we'll have clean cuts and more animations.

Also note that each dude is almost a meg in pk3 form already, so adding more animation will make each dude bigger.
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