Matt wrote:Both bugs should be fixed now.
The midtexture crumble bug from mob collision was fixed (thanks), but the grenadier class icon is still blank.
Also, doorbuster and DERP tweaks seem to have largely broke the tool, as I had just one attempt place the DB and stick; all others on various surfaces, such as doors, switches, plain walls, met with it popping off. No clue why one attempt met the check requirements. DERP is the same situation.
Matt wrote:One thing about this current IRL war is that we're getting much better footage of real live firefights and sounds of supersonic bullets flying by. The new sound is much closer to what I've been hearing in those than the old one.
I've fired a fair amount of guns in my handful of years on this earth, and not once have I heard cracks up close sound like that, from a variety of guns. However, the sound isn't too far off from sonic cracks from about 1000 yards out, but still a bit off. But the sound that you can clearly hear point blank from your position as you fire, doesn't sound as sharp or 'simple' as it normally is. It's hard to describe, but the sound up close bears somewhat more resemblance to any sort of generic energy or laser weapon from various media, rather than an abstract, harsh knock on a screen door with a loose glass pane. The old sound is much closer to cracks you'd hear from your position or close by. When it's far out, the displaced air from when the bullet was still supersonic (I'm not sure of all of HD's ballistic specs) reaches you after the distant sonic boom, giving you this distorted sonic boom as it's really two separate sources of sound reaching you. Biggest offender being both shotguns, but the SMG makes this noticeable as well. But hearing this current sonic boom from way far out in a map, before the gunshot itself? It's not too far off the mark.