Matt wrote:Can you post a sample map? I'm trying to see if there's anything about these lines I can use to detect them.
Alright, I'll PM it to you since it's a single download before deletion, a little under 8 MB.
Would strongly recommend making this map change optional, though, as the nature of removing 'arbitrary' invisible linedefs that block movement can allow monsters to get into ravines and skylines that are nigh impossible to find (rather than destroy at extreme ranges with HD's capable arsenal.) Obsidian also lets you control similar areas in map generation with it's window and cage movement blocking setting, but that's another thing altogether from this bug.