by Abba Zabba » Wed Dec 15, 2021 7:07 am
While the blazing fast regeneration of berserk sort of functioned as a kind of spirit armor in the past (I can't remember when exactly spirit armor was added, but I remember berserk providing this from way back,) I can see it being mellowed out in that area to nerf it a tad. Not sure how else you want to go in making it 'cost' more, but maybe build on that new, neat blackout + slowdown effect, so that if you don't have a plan for immediate hazards that could encroach on you, then you're screwed, but not too long so as to run back into an incap-adjacent situation of stumbling around for 5 minutes after withdrawal.
Forgot to mention, the new message string update missed the % note bit at the bottom of medikit scan results.