Hideous Destructor 4.4.2c

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Hideous Destructor 4.4.1a

Postby Techy_koi » Thu Jul 09, 2020 6:03 am

Greatest tactical DooM mod evah 10/11 :mrgreen:
User avatar
Techy_koi
 
Joined: 22 Apr 2020
Discord: Knoqs Knoq0ff™

Re: Hideous Destructor 4.4.1a

Postby CaptainNurbles » Wed Jul 15, 2020 4:00 pm

Just curious! I quite enjoy playing with the revolver as a sorta challenge gun, though one thing that is mildly annoying about it is that it defaults to being left handed, which lengthens reloading. I've poked around the code for the revolver and have no idea how I'd go about making it right handed by default. Any way that I could change that in the code?
CaptainNurbles
 
Joined: 28 Jan 2018
Location: The Deepest Reaches of Space
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Hideous Destructor 4.4.1a

Postby Matt » Wed Jul 15, 2020 7:54 pm

Play Freedoom, in which the protagonist is not canonically left-handed.
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Hideous Destructor 4.4.1a

Postby Jarewill » Fri Jul 24, 2020 1:36 pm

I noticed that in the newest master (8cd81e2) increasing light amp googles' intensity over 100 will cause it to go into negative numbers.
Trying to use the googles then will cause the screen to go completely black and the player has to increase it over 100 again to go back to positives.

And since the [Zoom] button no longer switches between positives and negatives, can it also decrease the intensity like when holding both [Zoom] and [Use]?
Jarewill
 
 
 
Joined: 21 Jul 2019

Re: Hideous Destructor 4.4.1a

Postby Matt » Fri Jul 24, 2020 4:00 pm

The going back into negatives was an oversight and will be fixed.

I want to keep the use key a requirement, though, since sometimes someone's holding Zoom for other reasons when they want to turn the goggles on or off.
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Hideous Destructor 4.4.2a

Postby Matt » Sun Jul 26, 2020 6:00 pm

NEW UPDATE!

Highlights:
  • Lots of little bug fixes.
  • New cvar hd_nv_style replaces the old red/green +-ve-intensity paradigm.
  • Holding Use all the way through will auto-equip radsuits and jetpacks just like armour.
  • Backpack starting contents now respect hd_weapondefaults.
  • Hold Use while hitting the rangefinder to set your airburst to the distance given.
  • Blursphere stare can now hurt players.
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Hideous Destructor 4.4.2b

Postby Matt » Sat Sep 05, 2020 3:36 pm

NEW UPDATE!

Highlights of changes:
  • Regular rocket grenades now do some (non-dedicated) geometry damage.
  • Thunder Buster fits in backpack.
  • Monster shields now have a downtime once depleted.
  • Cyberdemon rocket speed capped at something subsonic.
  • Robots and backpack now have little readings on the inventory selector.
  • Player skin scaling issues addressed.
  • Various bugfixes.
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Hideous Destructor 4.4.2b

Postby MaxRideWizardLord » Wed Sep 16, 2020 8:58 am

Can I please get to the archive of full changelog information thoughout of all the versions? Been a while since I download the last version of this mod, would love to know the exact changes it's been passing through.
User avatar
MaxRideWizardLord
 
Joined: 27 Jan 2016

Re: Hideous Destructor 4.4.2b

Postby Matt » Wed Sep 16, 2020 9:54 am

All on the Github.
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Hideous Destructor 4.4.2b

Postby MaxRideWizardLord » Wed Sep 16, 2020 12:56 pm

Matt wrote:All on the Github.


holy macaronny, there so many updates... Doubt I can catch on that.

Anyway, a few feedbacks.

1) There is no way I can get out of "mag manager" once I open it up, and it seems there is no button to bind to close it. Once it's open, it stays forever for me. Clicking it again does nothing productive.

2) The rocket launcher when loaded a rocket propelled grenade doesn't have backfire explosion, even though it's how the rocket launchers are working IRL. It should punish you and instantly kill you for firing rocket propelled grenade in a close corridor.
User avatar
MaxRideWizardLord
 
Joined: 27 Jan 2016

Re: Hideous Destructor 4.4.2b

Postby Jarewill » Wed Sep 16, 2020 2:11 pm

MaxRideWizardLord wrote:1) There is no way I can get out of "mag manager" once I open it up, and it seems there is no button to bind to close it. Once it's open, it stays forever for me. Clicking it again does nothing productive.

Have you tried selecting a weapon?
I just downloaded the newest master and switching to a weapon from the manager works fine for me.
Jarewill
 
 
 
Joined: 21 Jul 2019

Re: Hideous Destructor 4.4.2b

Postby MaxRideWizardLord » Wed Sep 16, 2020 3:03 pm

Jarewill wrote:
MaxRideWizardLord wrote:1) There is no way I can get out of "mag manager" once I open it up, and it seems there is no button to bind to close it. Once it's open, it stays forever for me. Clicking it again does nothing productive.

Have you tried selecting a weapon?
I just downloaded the newest master and switching to a weapon from the manager works fine for me.


Tried, and it just permanently stays at "magmanager" weapon.
User avatar
MaxRideWizardLord
 
Joined: 27 Jan 2016

Re: Hideous Destructor 4.4.2b

Postby Matt » Wed Sep 16, 2020 5:26 pm

Might be a corrupt file.
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Hideous Destructor 4.4.2b

Postby ZDL_800 » Thu Sep 17, 2020 1:30 am

Hello.

Hideous Destruction with the Deus Ex map-pack is outstanding, such an absolute blast!



Thankyou very much for your awesome works!
User avatar
ZDL_800
 
Joined: 15 May 2019

Re: Hideous Destructor 4.4.2c

Postby Matt » Sat Oct 03, 2020 8:13 pm

NEW UPDATE!

Highlights of changes:
  • Brontornis bulk corrected. This may break some loadouts.
  • Ammo boxes can now dispense any HDAmmo descendant that by default can fit into a backpack, has a loadout code, can be given with the give ammo/idfa cheat, is not accessible using the inventory selector and is less than 200 bulk per unit.
  • Polyobjects can no longer be destroyed, as the only method I am aware of for removing them is unreliable.
  • New alias hd_fragslot for selecting weaponslot 0.
  • Crouch-slide now throws off your aim a bit more, even without forwards/backwards movement, and varies depending on your weapon momentum.
  • Pain elementals now shoot more aggressively, spawn more lost souls and shoot an improved version of the shield ball attack.
  • Various bugfixes and QoL improvements.


EDIT: Updated URL to https://codeberg.org/mc776/HideousDestructor
You do not have the required permissions to view the files attached to this post.
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: Feniix, Pakku and 6 guests