Hideous Destructor 4.4.2a

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Re: Hideous Destructor 4.4.1a

Postby Techy_koi » Thu Jul 09, 2020 6:03 am

Greatest tactical DooM mod evah 10/11 :mrgreen:
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Re: Hideous Destructor 4.4.1a

Postby CaptainNurbles » Wed Jul 15, 2020 4:00 pm

Just curious! I quite enjoy playing with the revolver as a sorta challenge gun, though one thing that is mildly annoying about it is that it defaults to being left handed, which lengthens reloading. I've poked around the code for the revolver and have no idea how I'd go about making it right handed by default. Any way that I could change that in the code?
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Re: Hideous Destructor 4.4.1a

Postby Matt » Wed Jul 15, 2020 7:54 pm

Play Freedoom, in which the protagonist is not canonically left-handed.
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Re: Hideous Destructor 4.4.1a

Postby Jarewill » Fri Jul 24, 2020 1:36 pm

I noticed that in the newest master (8cd81e2) increasing light amp googles' intensity over 100 will cause it to go into negative numbers.
Trying to use the googles then will cause the screen to go completely black and the player has to increase it over 100 again to go back to positives.

And since the [Zoom] button no longer switches between positives and negatives, can it also decrease the intensity like when holding both [Zoom] and [Use]?
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Re: Hideous Destructor 4.4.1a

Postby Matt » Fri Jul 24, 2020 4:00 pm

The going back into negatives was an oversight and will be fixed.

I want to keep the use key a requirement, though, since sometimes someone's holding Zoom for other reasons when they want to turn the goggles on or off.
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Putting the XD into *xdeath since 2007
 
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Re: Hideous Destructor 4.4.2a

Postby Matt » Sun Jul 26, 2020 6:00 pm

NEW UPDATE!

Highlights:
  • Lots of little bug fixes.
  • New cvar hd_nv_style replaces the old red/green +-ve-intensity paradigm.
  • Holding Use all the way through will auto-equip radsuits and jetpacks just like armour.
  • Backpack starting contents now respect hd_weapondefaults.
  • Hold Use while hitting the rangefinder to set your airburst to the distance given.
  • Blursphere stare can now hurt players.
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Matt
Putting the XD into *xdeath since 2007
 
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