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Re: Hideous Destructor

Posted: Tue Dec 18, 2018 11:34 am
by Jayrassic Park
I’d be down for taking a page from MetaDoom and making the gender-neutral/NB face sprite someone with a balaclava or ballistic mask. ...or a robot.

Re: Hideous Destructor

Posted: Thu Dec 27, 2018 1:57 pm
by Lucidnonsense
Yeah something like that sounds like a good way to go about things, Balaclava for NB, Robot for object.

Re: Hideous Destructor

Posted: Sat Jan 05, 2019 12:47 pm
by DeWolf
I noticed that there is a new "attempt to kick down door" action. What or I guess rather where is it useful?

Re: Hideous Destructor

Posted: Mon Jan 07, 2019 2:26 am
by Matt
Very, very thin doors.

It's not very useful at all and may go the way of using the chainsaw as a blunt instrument.

EDIT: though it did only take me seven kicks in god mode to take down the red door in the range just now...

Re: Hideous Destructor

Posted: Mon Jan 07, 2019 4:34 pm
by will183
Matt wrote:Very, very thin doors.

It's not very useful at all and may go the way of using the chainsaw as a blunt instrument.

EDIT: though it did only take me seven kicks in god mode to take down the red door in the range just now...
huh i don't have that keybind action, how do i pull it off?

EDIT: also how am do i manually reload 7.62?

Another EDIT: alright ignore those questions i figured both of them out.

Re: Hideous Destructor

Posted: Wed Jan 09, 2019 9:25 pm
by DeWolf
Matt wrote:Very, very thin doors.

It's not very useful at all and may go the way of using the chainsaw as a blunt instrument.

EDIT: though it did only take me seven kicks in god mode to take down the red door in the range just now...
I was also able to kick down the red door/gate? to the switch in the sewers level in base doom 2. Technically I knocked it down several times as it usually only knocked out a little bit in the bottom requiring further breaking.

Re: Hideous Destructor

Posted: Fri Jan 11, 2019 7:03 pm
by Nottheman686
How do you play this? Do you need a compiler or something? I heard someone say you do but i dont know where to get one. :(
Also i keep getting the error Script error, or what ever you call it.

"hd.pk7:actors/dcrocket.txt" line 637:
Unexpected ';' in definition of 'HEATRocquette'

Re: Hideous Destructor

Posted: Fri Jan 11, 2019 10:48 pm
by Caligari87
You just download the .zip and drag it onto GZDoom. Instructions on this webpage.

8-)

Re: Hideous Destructor

Posted: Sat Jan 12, 2019 12:55 pm
by Matt
I have half a mind to post to Feature Suggestions: "Formally deprecate, abolish and create startup warning exit for '.pk3' extension."

They're all just zip files.

Re: Hideous Destructor

Posted: Sat Jan 12, 2019 3:29 pm
by TheMightyHeracross
Good luck with that, that's the majority of ZDoom mods that would magically start spitting startup warnings for no good reason.

Re: Hideous Destructor

Posted: Sat Jan 12, 2019 6:09 pm
by wildweasel
Matt wrote:I have half a mind to post to Feature Suggestions: "Formally deprecate, abolish and create startup warning exit for '.pk3' extension."

They're all just zip files.
Keeping them named "zip" just makes it so most people will double-click on them and open them as if they're things that need extracting, thanks to every single modern OS handling them as such. A different file extension helps to disambiguate between "this needs extracting" and "this needs to be opened as is."

Re: Hideous Destructor

Posted: Sat Jan 12, 2019 9:38 pm
by DeWolf
What are the specifics for kicking down a door? Because I don't think thickness is the only factor as I kicked down something that was about chest high and much thicker that any standard door by accident.

Re: Hideous Destructor

Posted: Sun Jan 13, 2019 10:35 am
by Caligari87
The "door busting" calculation uses a fair bit of guesswork and randomization to determine the size of the sector you're trying to break. Sometimes it hits weird cases where a tiny little sliver of sector is indestructible, or a corner-piece of a huge sector is a critical weakpoint.

8-)

Re: Hideous Destructor

Posted: Wed Jan 16, 2019 4:01 pm
by Matt
3.7.1.0 is out!

Major new features:
  • Leaning
  • Realtime DERP remote control with camera
  • Chainsaw can be applied effectively to map geometry
  • Loadout configurator can accept arrow keys, Home, End, and limited cut/copy/paste

Re: Hideous Destructor

Posted: Mon Jan 28, 2019 1:15 am
by Matt
3.7.2a (which would have been 3.7.2.0 in the old naming system) released!

Highlights:
  • Fixed desync on leaning.
  • More sophisticated *ERP interface.
  • Increased Freedoom compatibility.
  • Restatement of reduced tolerance for "politics shouldn't be in games" idiocy, which should have been obvious to anyone who has read the manual.