Added a new cvar, hd_noautoreload. Setting this to zero or leaving it undefined means that firing an empty weapon has you attempt to reload it, as before. Setting it to one, however, means that you must press the reload key to reload. I've died quite a few times reloading when I should have switched weapons, and it's probably asking too much to have the player train to release the fire button at exactly the right time to avoid such a fate.
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