
EDIT:...oh, I get it now.
Ow.
Pain.
EDIT2: But then again, my original response was just as appropriate. o_O
A user switchable (On or Off through userplus.con) definition that triggers a set of codes. The codes use a pythagorean set of code to determine distance between the wall and such, and possibly a system for checking the difference between the floor and the wall. In the game, you could mantle onto sloped surfaces, I think. It does the mantling automatically, and pressing a button will edge you up so you can go onto the floor.Vaecrius wrote:How does it work in Duke Plus? What I'm aiming for is something that the player must do manually (ideally by going up to a suitable ledge and hitting the use key) - the main problem I want to get around being that, in the current system, by automatically climbing the ledge it becomes needlessly difficult to hide behind cover without suddenly exposing yourself completely.Blade Nightflame wrote:Any who, I'd have an idea considering it was already in the Duke Plus mod by DeeperThought, maybe you could utilize mainly ACS with a little bit of the Pythagorean Theorem [sic]?
Spoiler:The jist of the mantling code for Duke Plus in the CON language. Just incase you understand it and could get some ideas that way.
For me, I sometimes get a 1 second freeze. I haven't experienced any freeze longer than 1 second.Vaecrius wrote:Say, does anyone else get occasional 30-second-ish freezes when playing this with the newer subversions (around 900ish)? I've noticed this for both HD and a couple other wads...
o_OUnknown_Assassin wrote:Also, there is a little annoyance I find with this wad (I never noticed this during the previous version, either that or I don't have a very good memory). Whenever you move forward you look up gradually. The BFG might make some sense...I guess, but with a fist?
No, it happens with all weapons. Everytime you move back and forth, even at 100% health, you still look up for every movement.Vaecrius wrote: Does this upward drift only happen with certain weapons? Does it happen whether the player is hurt or not?
There should be a slight sideways wobbling when you move. (I might take this out for when the player is at perfect health.)
When you're hurt, your view should be bobbing while standing still and jerking a bit when you move.
Sorry, I just don't see it. A friend I tried this mod with complained that the movement was "jumpy" somehow and this might be related. Could you post a video or something so I can see what you're referring to?Unknown_Assassin wrote:No, it happens with all weapons. Everytime you move back and forth, even at 100% health, you still look up for every movement.