LadyErisXII wrote:As far as I'm concerned, the game is as realistic as it can get without being an RNG fest of getting hit and instantly becoming incapacitated for any number of reasons. You could theoretically add fatigue/hunger/food mechanics, but I don't think there are any real WADs that have enough levels for it to become an issue and then it causes weird questions depending on the WAD as well, like "Why do I get the same amount of fatigue loss from instantly traveling to one location through a teleporter as Doomguy physically walking across the crater to the next facility?" it's really just not feasible.
"getting hit and instantly becoming incapacitated for any number of reasons" - Heh, this is basically the primary reason why this mod is so awesome. Just like in real life, a single spit of napalm\fire ball hitting your leg and you instantly burn in to flames, dying from painshock and\or by burning through skin which will cause lethal bloodloss that no medkit could ever save you. Or getting hit by bullet in leg and make the inside bleeding where manual removal of bullet from inside and full gypsum of the leg could save you.
Not the hunger system, no. Because even if by looking realistically, doomguy (according to his hud profile picture at least) is rather fat (chubby) and technically, if moving slowly, can survive without food for at least 20 days. Doubt anyone could stuck on same map for at least 20 days in a row.
What I was more thinking of, is stamina mechanics\system. I'm afraid, my english has failed me once more. What I originally was trying to say is "you'd easily lose consciousness from dehydration", not 'exhaustion'. Having so much clothing (including armor) on, carring all the items + guns, and basically running around in "hell" (environment with hot magma around) would make you sweat like swine, so constant sip of water is absolutely necessary to not just making organism saying "fuck this" and lose it's consciousness because of dehydration. I believe such thing can be done without adding another RNG values but by setting a certain specific ones.
I don't see why you would have 'fatigue loss' by teleporting. I assume teleporters would have been invented with purpose in mind to save time AND stamina, unlike walking such distance by yourself. Unless, you're talking about entering new level from previous. Honestly, each time doomguy enters a new level, I'd like to see his stamina and vitality replenish back to 100% if it's about moving from one building to another; since such travel is usually happens 'off-screen', that implies he walks distances in a non-dangerous and non-violent environment with no enemy around, and thus he could enter some local water supply and even lay on ground and rest stamina back; unless it's just literally the door next to the exit switch (or the exit switch is the door itself).