I guess! The simple fact is I've never redefined the invulnerability sphere actor itself. That will change for next update.Lava Grunt wrote:I love you Vae, but there really needs to be a function to directly move corpses. I'm at an entrance to a winding staircase tower with a cyber lurking around the doorway (a clockwise tower, so the cybie has the advantage) and right at the part that requires quick movement is a hell knight corpse, making me trudge along. I understand that sprinting turns off the corpse movement penalty, but could you implement a way to directly move corpses? Like fist secondary fire could grab onto a corpse and then you just move normally while it trails.
EDIT: Bug I guess? The invulnerability sphere doesn't have translucency or buoyant floating like the other spheres do.
As for corpses, I think I'll just disable their hindrance as it's more trouble than it's worth and it doesn't feel quite right anyway.