Caligari87 wrote:A better solution would be some kind of generic remote linedef activation.
This.
I was trying to figure out how to do it earlier in response to the objections re: falling damage and timed switch puzzles, but I couldn't find out how. Even warping the player to the location, setting player.cmd.buttons&BT_USE and calling CheckUse doesn't work.
Re: other suggestion: was intended as soon as I saw ZScript would be capable of it, but it's taken a back set to virtually everything else.
Serathis: I know the spider mastermind is much weaker than its shield stats would suggest relative to the cyberdemon, but I was never able to down it with only one rocket. Which version of HD are you using? The immediately previous release had the vanilla spiderdemon by mistake.
But yes, cyberdemons can run out of ammo - they start with a limited supply of rockets and their micro-BFG runs on their shield power. (They don't stop firing the latter but it does make them more vulnerable)
SD: I owe you an apology. What I
did know and totally forget, and was not merely ignorant of in the first place, was the expression "brain fart".