Changes:
- Grenade tripwire traps! To use, select the hand grenades and tap Zoom. Point to where you want to plant the end of the line, click to place, then point and click again to plant the grenade.
- Walking is more useful! You move slower, but your sights are consistently up.
- New HUD!
- New crosshairs! Scopes are now totally done in ZScript, and are placed in addition to and relative to your irons/dots in the middle of your screen instead of taking their place.
- New lite-amp and radsuit effects!
- Overhauled how the radsuit works. It is now destroyed by heat and lava only by constant, intense exposure, rather than just randomly at each moment of exposure.
- Numerous overdue fixes to player damage (including that thing where you would bleed if hit witharmour and not without).
- Soul sphere now gives much more blue magic.
- Wider range of zoom options on all rifles.
- Chainsaw is now much smaller and more useful.
- Fists and grenade are now affected by your turning input, giving you more power generation options.
- Ricochets are back!
- Launched grenades are now much faster and don't gib people as often.
- Scriptified the babuin latching function. Easier to shake off (or at least squash and scrape off) and more consistently placed while latched.
- ID(K)FA no longer gives certain items that have no application to HD, while giving a few others that do, and respects existing fire mode settings on any auto-pistol you already have.
- Give cheat now accepts "wound", "stun", "zerk", "fatigue" and a few other internal statuses. Plus "fire".
- Bigger enemy corpses no longer replay their entire death animation when they take enough damage that would have gibbed smaller corpses.
- You can now climb tall objects even while holding your forward key down.
- Crouching now affects and is affected by fatigue.
- New ZScript version of elimination mode! Which means:
- New spectator mode when wiped out! This completely replaces the old sit-there-with-a-black-screen mode, which was only like that because I had no way to prevent spectators from opening doors or doing other things to intervene directly.
- What fraglimit means is now harmonized: all numbers 100+ imply elimination mode. (It used to be that <100 was elimination for DM and deathlimit for co-op.)
- 100 fraglimit itself is now also an elimination mode, for an authentic YOLO experience.
- Hopefully should fix some counting errors that I could not resolve in ACS.
- Teleport fog only where it makes sense.
- For weapon balancing purposes, when you die in deathmatch you now always drop your current weapon. Because there's nothing like killing a BFG-spawner, then killing them again with their own grief gun.
- Lots of little bugfixes and under-the-hood things to make things (hopefully) smoother and/or more sensible.