Hideous Destructor 4.10.0b
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Re: Hideous Destructor
I’d be down for taking a page from MetaDoom and making the gender-neutral/NB face sprite someone with a balaclava or ballistic mask. ...or a robot.
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Re: Hideous Destructor
Yeah something like that sounds like a good way to go about things, Balaclava for NB, Robot for object.
Re: Hideous Destructor
I noticed that there is a new "attempt to kick down door" action. What or I guess rather where is it useful?
- Matt
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Re: Hideous Destructor
Very, very thin doors.
It's not very useful at all and may go the way of using the chainsaw as a blunt instrument.
EDIT: though it did only take me seven kicks in god mode to take down the red door in the range just now...
It's not very useful at all and may go the way of using the chainsaw as a blunt instrument.
EDIT: though it did only take me seven kicks in god mode to take down the red door in the range just now...
- will183
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Re: Hideous Destructor
huh i don't have that keybind action, how do i pull it off?Matt wrote:Very, very thin doors.
It's not very useful at all and may go the way of using the chainsaw as a blunt instrument.
EDIT: though it did only take me seven kicks in god mode to take down the red door in the range just now...
EDIT: also how am do i manually reload 7.62?
Another EDIT: alright ignore those questions i figured both of them out.
Re: Hideous Destructor
I was also able to kick down the red door/gate? to the switch in the sewers level in base doom 2. Technically I knocked it down several times as it usually only knocked out a little bit in the bottom requiring further breaking.Matt wrote:Very, very thin doors.
It's not very useful at all and may go the way of using the chainsaw as a blunt instrument.
EDIT: though it did only take me seven kicks in god mode to take down the red door in the range just now...
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Re: Hideous Destructor
How do you play this? Do you need a compiler or something? I heard someone say you do but i dont know where to get one.
Also i keep getting the error Script error, or what ever you call it.
"hd.pk7:actors/dcrocket.txt" line 637:
Unexpected ';' in definition of 'HEATRocquette'
Also i keep getting the error Script error, or what ever you call it.
"hd.pk7:actors/dcrocket.txt" line 637:
Unexpected ';' in definition of 'HEATRocquette'
Last edited by Nottheman686 on Sat Mar 30, 2019 11:15 pm, edited 1 time in total.
- Caligari87
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- Matt
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Re: Hideous Destructor
I have half a mind to post to Feature Suggestions: "Formally deprecate, abolish and create startup warning exit for '.pk3' extension."
They're all just zip files.
They're all just zip files.
- TheMightyHeracross
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Re: Hideous Destructor
Good luck with that, that's the majority of ZDoom mods that would magically start spitting startup warnings for no good reason.
- wildweasel
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Re: Hideous Destructor
Keeping them named "zip" just makes it so most people will double-click on them and open them as if they're things that need extracting, thanks to every single modern OS handling them as such. A different file extension helps to disambiguate between "this needs extracting" and "this needs to be opened as is."Matt wrote:I have half a mind to post to Feature Suggestions: "Formally deprecate, abolish and create startup warning exit for '.pk3' extension."
They're all just zip files.
Re: Hideous Destructor
What are the specifics for kicking down a door? Because I don't think thickness is the only factor as I kicked down something that was about chest high and much thicker that any standard door by accident.
- Caligari87
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Re: Hideous Destructor
The "door busting" calculation uses a fair bit of guesswork and randomization to determine the size of the sector you're trying to break. Sometimes it hits weird cases where a tiny little sliver of sector is indestructible, or a corner-piece of a huge sector is a critical weakpoint.
- Matt
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Re: Hideous Destructor
3.7.1.0 is out!
Major new features:
Major new features:
- Leaning
- Realtime DERP remote control with camera
- Chainsaw can be applied effectively to map geometry
- Loadout configurator can accept arrow keys, Home, End, and limited cut/copy/paste
- Matt
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Re: Hideous Destructor
3.7.2a (which would have been 3.7.2.0 in the old naming system) released!
Highlights:
Highlights:
- Fixed desync on leaning.
- More sophisticated *ERP interface.
- Increased Freedoom compatibility.
- Restatement of reduced tolerance for "politics shouldn't be in games" idiocy, which should have been obvious to anyone who has read the manual.