Cold Hard Cash 2 - *STILL* LOOKING FOR NEW MEMBERS

Projects that alter game functions but do not include new maps belong here.
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Postby wildweasel » Thu Dec 21, 2006 12:07 am

So far I've got Grubber for scripting (presumably ACS), Paul on graphics and terminal models, and TDA to help with some Decorate - I suppose another scripter couldn't hurt. Nash, welcome to the team.

I should probably have Grubber set up a project forum at the DRD forums...
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Postby Ryan Cordell » Thu Dec 21, 2006 7:19 am

Xaser wrote:Hehe, this sounds just plain awesome if you can get it started... but hey, you're Weasel, so... ;)

Anyway, I would volunteer to help but I'm such an unreliable mofo that I wouldn't trust myself if I were you. Perhaps I could donate a weapon or two near the end, but for now I had better sit this one out. :P

Still sounds amazing though. :P


JOIN, DAMMIT. :twisted:
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Postby Nash » Thu Dec 21, 2006 10:17 am

Sounds good. Can't wait to get started!
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Postby wildweasel » Thu Dec 21, 2006 9:47 pm

I've got alterworldruler (Xenus 2) on hand for mapping - one more mapper and the team should be pretty well rounded out.
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Postby Pure Hellspawn » Fri Dec 22, 2006 8:32 am

I can't wait to play this one. I liked the first one a lot.
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Postby Alterworldruler » Sat Dec 23, 2006 2:26 am

oh crap DRDteam doesn't work...... well once guns and shop scripts are done we can start the maps
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Postby Penguinator » Wed Dec 27, 2006 1:23 pm

Heh this is gonna be awesome.I can see it now, running around, trying to get enough currency to buy that last shotgun upgrade and grenade launcher attachment...
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Postby Mr. Tee » Wed Jan 03, 2007 1:21 pm

Little White Mouse did something like this for one of her Heretic Mods.

I don't remember the name, but it's the -big- one, an RPG type of mod... At the beginning of the game, you were forced to bind keys for "yes" and "no" commands. There was an NPC in the town who acted like a store, and ran a script when you approached that asked if you wanted to buy whatever weapon (with yes and no as your choices).

The only bummer is that everytime this script got activated you'd have to cycle through this question for every available weapon. But it worked.
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Postby DoomRater » Mon Jan 08, 2007 2:25 pm

What version of ZDoom was that mod for? And was it furry based?
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Postby TheDarkArchon » Mon Jan 08, 2007 2:27 pm

I know which mod Mr. Tee is talking about (though I haven't played it), yet I can't remember the name.
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Postby BouncyTEM » Mon Jan 08, 2007 3:17 pm

wasn't that Hquest?
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Postby wildweasel » Mon Jan 08, 2007 10:35 pm

Yeah, that was the last version of HQuest. I remember that well.
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Postby Mr. Tee » Fri Jan 12, 2007 5:41 pm

Hep, HQuest it was. Great mod indeed.
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Postby Alterworldruler » Sat Apr 28, 2007 9:25 am

*3-month old bump*
We're not dead! WE'RE farking ALIVE :D
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whee complex sector
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Postby wildweasel » Sat Apr 28, 2007 8:27 pm

As Alterworldruler has stated, we are NOT dead. However, the project is in dire need of resuscitation, due to the fact that most of our team members have...er, prior engagements to consider (i.e. KDIZD, among many many others). Still, I will not let this thing die, so I'll be accepting all the help I can get.

If anybody's interested in joining the project, just let me know and I can add you to the CHC2 user group on DRD forums.
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