Cold Hard Cash 2 - *STILL* LOOKING FOR NEW MEMBERS

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Cold Hard Cash 2 - *STILL* LOOKING FOR NEW MEMBERS

Postby wildweasel » Tue Dec 19, 2006 3:01 am

Crossposting from the DRD forums:

Those of you from the Armory might remember Cold Hard Cash, my experimental EDGE mod where you could purchase your weapons.

Well, I've gathered a small (and not terribly dedicated) project team to make a full-fledged sequel, designed specifically for GZDoom, including such features as:

- Interactive non-player characters, purchase terminals, and mission computers
- At least five complete missions, playable in any order
- A hub map, where players can purchase new weapons, information, and extra gear; hear the latest rumors, and accept missions for cash
- Lots of new weapons
- GZDoom features like 3D architecture, true-color graphics, dynamic lighting, and other special effects

But we are in dire need of new members to continue the project. Specifically, we need more mappers! We currently only have a couple mappers, and neither are active at the moment.

Screenshots:
Image
Image
Image
Image

If anybody is interested, please reply here, send me a PM, or email me.
Last edited by wildweasel on Mon Jun 11, 2007 4:23 pm, edited 5 times in total.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Postby Graf Zahl » Tue Dec 19, 2006 4:43 am

Is this supposed to be something that is supposed to be used with other levels? If so, I am afraid you may run into some problems regarding the dialog scripts. Right now you can't control how they are loaded and they only work for MAPxx style names, nothing else.
User avatar
Graf Zahl
Lead GZDoom Developer
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Postby wildweasel » Tue Dec 19, 2006 12:07 pm

My original idea was that this be usable with other levels, but given this, I (and others?) may need to make maps for the project.

Mainly, though, I'm going to need a scripter before this can all come together.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Postby DoomRater » Tue Dec 19, 2006 1:06 pm

I always thoght it would be possible. Using Dialog scripts sounds like the bummer, though. I wish there was a better way but hacking together something with Global ACS and DECORATE would be a pain, even for myself.
User avatar
DoomRater
Hi, I'm bob.
 
Joined: 28 Jul 2004
Location: WATR HQ
Discord: DoomRater#6308

Postby Cutmanmike » Tue Dec 19, 2006 2:46 pm

You wanted random purchase terimals to spawn in ANY map? Not sure how you'd manage that but heck, we did something like that for ctc.
User avatar
Cutmanmike
Not dead
 
Joined: 06 Oct 2003
Location: United Kingdom

Postby Nash » Tue Dec 19, 2006 3:17 pm

If you are going to use Strife scripts, then your WAD will never work with coop or DM because that'll desync the game right away.
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Postby chronoteeth » Tue Dec 19, 2006 6:34 pm

I don't think he intends to make it coop/dm compatible?
User avatar
chronoteeth
abubub
 
Joined: 08 Sep 2004

Postby Cutmanmike » Tue Dec 19, 2006 6:56 pm

Nash wrote:If you are going to use Strife scripts, then your WAD will never work with coop or DM because that'll desync the game right away.


Aw crap it does? So much for that idea.
User avatar
Cutmanmike
Not dead
 
Joined: 06 Oct 2003
Location: United Kingdom

Postby HotWax » Tue Dec 19, 2006 6:57 pm

You can code an ACS alternative without causing desyncs, however.
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Postby Cutmanmike » Tue Dec 19, 2006 7:05 pm

Yeah that's what I have. But i'd much rather use an already made one such as Strife's. Oh well i'll stick with my mess for the time being.
User avatar
Cutmanmike
Not dead
 
Joined: 06 Oct 2003
Location: United Kingdom

Postby wildweasel » Tue Dec 19, 2006 8:04 pm

I really don't think something like this would be very fun in DM or co-op play anyway. But then, I'm not much of a multiplayer kind of person either...
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Postby Ryan Cordell » Wed Dec 20, 2006 4:56 am

This sounds pretty damn ambitious to me, but, knowing WildWeasel, he'll make it awesome.
User avatar
Ryan Cordell
PDA Man
 
Joined: 06 Feb 2005
Location: Capital of Explodistan

Postby DoomRater » Wed Dec 20, 2006 3:28 pm

Damn right, he'll make it ORKY! :P
User avatar
DoomRater
Hi, I'm bob.
 
Joined: 28 Jul 2004
Location: WATR HQ
Discord: DoomRater#6308

Postby Nash » Wed Dec 20, 2006 10:10 pm

If multiplayer isn't your concern...

I have quite a bit of experience with Strife scripts and KSSC.

You can see some of it in http://nash.wanzafran.com/doomstuff/hehmap.zip

I'd like to offer to script your terminals, and I can also do your 3-d terminal models since I also can do models.
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Postby Xaser » Wed Dec 20, 2006 10:14 pm

Hehe, this sounds just plain awesome if you can get it started... but hey, you're Weasel, so... ;)

Anyway, I would volunteer to help but I'm such an unreliable mofo that I wouldn't trust myself if I were you. Perhaps I could donate a weapon or two near the end, but for now I had better sit this one out. :P

Still sounds amazing though. :P
User avatar
Xaser
anarchivist
 
 
 
Joined: 20 Jul 2003

Next

Return to Gameplay Mods

Who is online

Users browsing this forum: Awario [RSS], GAA1992, Pompous Seed, Ryuhi, Shadez12, Simple Pie [RSS] and 12 guests