[AA/BTSX PREVIEWS!] FINAL DOOMER

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Re: [POLL RESULTS!] FINAL DOOMER

Postby Rachael » Tue Feb 14, 2017 8:11 pm

Deii wrote:Or Multi-armed Doomer?

Image

... sorry, I couldn't resist.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Captain J » Wed Feb 15, 2017 12:22 am

Doomguy is a shrimp people!! D:
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Re: [POLL RESULTS!] FINAL DOOMER

Postby DoomKrakken » Wed Feb 15, 2017 2:02 am

I have an idea... much like how we have weapon sets created for different prominent megawads, what if we created mapsets for existing weapon mods? Yeah, I know... completely different project, and we'd need to find mappers. The only one I know has some dedicated mapsets to it is Brutal Doom... but what if we did this for mods like Project MSX, Guncaster, and Trailblazer?
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Re: [POLL RESULTS!] FINAL DOOMER

Postby zrrion the insect » Wed Feb 15, 2017 2:07 am

A good start would making some maps for them yourself.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Rozy » Wed Feb 15, 2017 3:14 am

If I remember right someone made a few maps for hideous destructor.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby SiFi270 » Wed Feb 15, 2017 4:36 am

Comicguy's arsenal wouldn't just be Bluto's. It'd be more like this:

Slot 1: Bare hands (because brass knuckles are for wusses) and... okay, the chainsaw would still be swung horizontally like that other mod. But whenever you do you get distracted by the strangely specific faces the zombies have and think "are these supposed to be based on real people, and if so who"
Slot 2: That machine gun a zombie has on the cover.
Slot 3: An inconsistently drawn shotgun that seems to have one barrel but a second appears whenever you're firing.
Slot 4: A chaingun with a strangely long and pointy barrel tip past the band (excuse me if I'm not using gun terms properly I just took a quick look at the chaingun's wiki page)
Slot 5: A weapon you could have sworn was a rocket launcher when you saw it from a distance but now that you're closer it looks more like a plasma rifle. (alternatively, that zombie on the cover had a grenade on its belt so maybe that)
Slot 6: A plasma gun that shoots what looks like a jet of flame at first but then has a hitscan attack of some kind.
And finally Slot 7, a BFG that shoots unsatisfying yellow lasers in various directions.

Now that's how you make a mod truly faithful to the comic.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Slax » Wed Feb 15, 2017 9:34 am

Plutguy is my kryptonite.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby NullWire » Wed Feb 15, 2017 4:39 pm

Indeed the shotgun for the TNT Guy needs a more futuristic look, the spas looks kinda weird tought.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby HMNuke93 » Thu Feb 16, 2017 3:34 pm

Great mod, a weapon set inspired by PSX Doom would be great!
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Re: [POLL RESULTS!] FINAL DOOMER

Postby MasterOfPuppets86 » Fri Feb 17, 2017 3:58 am

There really isn't anything too work off of for a PSX weapon pack, considering it's literally just Doom with the Super Shotgun and spooky ambient music.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby cambertian » Fri Feb 17, 2017 11:10 am

MasterOfPuppets86 wrote:There really isn't anything too work off of for a PSX weapon pack, considering it's literally just Doom with the Super Shotgun and spooky ambient music.

You could do more demonic (perhaps even eldritch) weapons. Look at Doom 64 and its Unmaker.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Captain J » Fri Feb 17, 2017 11:37 am

Maybe make their shapes same as vanilla, but completely, graphically different. Like PSX SSG for instance.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby HMNuke93 » Fri Feb 17, 2017 1:52 pm

MasterOfPuppets86 wrote:There really isn't anything too work off of for a PSX weapon pack, considering it's literally just Doom with the Super Shotgun and spooky ambient music.


The PSX port is considerably "darker" than the original pc game. The new lighting, the infamous fire sky in the hell levels,horrorific ambient soundtrack, its just a different atmosphere.
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Re: [POLL RESULTS!] FINAL DOOMER

Postby comet1337 » Fri Feb 17, 2017 5:07 pm

isn't one of the D64 soundtracks pretty much nothing but mouth noises and someone going 'danny won', escpet it's all slowed down a lot and played backwards?
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Re: [POLL RESULTS!] FINAL DOOMER

Postby Somagu » Fri Feb 17, 2017 5:33 pm

comet1337 wrote:isn't one of the D64 soundtracks pretty much nothing but mouth noises and someone going 'danny won', escpet it's all slowed down a lot and played backwards?

PSX, not D64.
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