Nightshift v1.8 (01/08/20) - Updated again

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Re: Nightshift v1.7 (02/07/20) - New features

Postby Dr_Cosmobyte » Mon Jul 13, 2020 12:30 am

Sure Adam, as soon as i get back to work with Nightshift, i might make an updated version with your map and changes ;)
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Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 05 Jun 2015
Location: Killing spiders.

Re: Nightshift v1.7 (02/07/20) - New features

Postby Adam » Tue Jul 14, 2020 3:08 pm

Dr_Cosmobyte wrote:Sure Adam, as soon as i get back to work with Nightshift, i might make an updated version with your map and changes ;)


Hey thanks alot man I enjoyed working on this with you, maybe I could come up with some more map ideas for you. ;)
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Joined: 09 Jun 2020

Re: Nightshift v1.7 (02/07/20) - New features

Postby Linz » Fri Jul 31, 2020 4:37 pm

What are your other mods,if I may ask?
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Joined: 29 Jun 2020

Re: Nightshift v1.7 (02/07/20) - New features

Postby Dr_Cosmobyte » Fri Jul 31, 2020 6:33 pm

Good thing you asked Linz!

As soon as i get to a proper station i will provide some links, but for now, here are the names and a brief description:

Aracnocide - A mod where you fight against Spider and Scorpion like enemies (optional), selecting among seven classes, each with their own weapon set.

Lowtech Remake - A remake of the classic "Lowtech" mod by Captain Red, with a few of my own ideas and an alternate arsenal.

Flakes Doom - A Vanilla Enhancer/Vanilla+ mod, with many references to ID games and a long compatibility list, including Heretic, Hexen, Strife, Hacx, Harmony, ROTT, Adventures of Square...

Kriegsland - A mod inspired by Wolfenstein - The New Order. Includes an enemy pack with over 120 different Nazi soldiers and robotic enemies for you to dual wield and blast them with over 20 weapons!

Ultra Crispy - A mod where you take the role of Caleb from the Blood series. Includes custom one liners, weapons from both Blood games and lots of my own ideas.

Factotum - A mod with many things inspired by classic Survival Horror games such as Resident Evil and Dino Crisis. Your weapons jam and you need to keep them good. Has some alternate versions which can make your life harder.

Kriegsland II: Untergrund - The sequel to Kriegsland, but this time, without custom enemies and lots of tactical gimmicks avaiable for you to play right out of the box.

The Arcane Wanderer - Think Bioshock, with a Vodka overdose. Now seriously, you control a guy with magic powers he gets from magical amulets, and he uses an arsenal that focuses on Russian weapons and a few 'Murica traits.

Spawn - Path to Damnation (Work in Progress): You control Al Simmons, the same Spawn from the comics, and he has lots of similarities with my other mods: you can dual wield guns, use magical spells, taunt enemies,dash, double jump amd do all kinds of stuff. Soon to be released.

=)
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Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 05 Jun 2015
Location: Killing spiders.

Re: Nightshift v1.7 (02/07/20) - New features

Postby Linz » Fri Jul 31, 2020 6:40 pm

Woah Woah Woah

Did you say

Bioshock


Man,I was actually kinda eager for something at least inspired by it owo


But thanks for telling me about your mods though
Linz
 
Joined: 29 Jun 2020

Re: Nightshift v1.8 (01/08/20) - Updated again

Postby Dr_Cosmobyte » Sat Aug 01, 2020 7:13 pm

Hello everybody!

After a little while procrastinating and waiting until my new PC was ready, i finally managed to bring this update to you!

This includes a lot of cool things, including options to manually pump the shotgun (credits to Brohnesorge for the idea, although not as smooth and beautifully executed as in SoldierZ), restore the old flamethrower reload for those who prefer to waste more time in exchange of "realism", weapons can recover faster from functions such as melee and grenades, the kick pushes enemies way further than before and VOXELS!

Voxels are 3D-styled objects featured in some BUILD games such as Shadow Warrior and Blood, and are entirely optional in here. They aim to make the game more immersive and "realistic". Powerup voxels are not implemented yet, so that'll wait.

Spoiler: Changelog


I hope you enjoy this build, any bugs and oversights, contact me here.

Have fun!
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Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 05 Jun 2015
Location: Killing spiders.

Re: Nightshift v1.8 (01/08/20) - Updated again

Postby Linz » Sat Aug 01, 2020 9:51 pm

This mod isn't really my cup of tea,but this update is neat regardless!

Btw I was wondering,how much is left before your Spawn mod is ready to release?
Linz
 
Joined: 29 Jun 2020

Re: Nightshift v1.8 (01/08/20) - Updated again

Postby Dr_Cosmobyte » Sun Aug 02, 2020 6:23 pm

Just sent the first betas today! After i get loads of feedback, a V1 might be soon in here!!!

:)
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Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 05 Jun 2015
Location: Killing spiders.

Re: Nightshift v1.8 (01/08/20) - Updated again

Postby Linz » Sun Aug 02, 2020 7:37 pm

Ah sweet


Can't wait to get my hands on it
Linz
 
Joined: 29 Jun 2020

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