DoomRL Arsenal - [1.1.4] [MP-B7.3]

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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Captain J » Sun Jun 28, 2020 10:02 pm

Itschristian wrote:That wad at the third screenshot. Can you put a link to download it?
What do you mean specifically? Monster Pack? DRLASounds.pk7? All the download links including main mod one are On the first post, at the top.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby worldendDominator » Sun Jun 28, 2020 11:41 pm

Itschristian wrote:That wad at the third screenshot. Can you put a link to download it?

If you mean the one with all sorts of gear, it's a showcase map that's part of the mod. I can't remember how to open it though.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Machine-Reaper » Mon Jun 29, 2020 3:16 am

Itschristian wrote:That wad at the third screenshot. Can you put a link to download it?


its one of the two test maps included inside the mod,

you can reach them by using the following changemap command in console

Code: Select allExpand view
changemap rl_titem
changemap test


also what is the weapon in the second screenshot?

looks like a red version of a Nano Tristarcannon
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby wildweasel » Mon Jun 29, 2020 8:58 am

Machine-Reaper wrote: looks like a red version of a Nano Tristarcannon

That is a Nano Tristar; just the player is standing in a room with red lighting. (The blue portions are unaffected because they're fullbright.)
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Machine-Reaper » Mon Jun 29, 2020 9:40 am

wildweasel wrote:That is a Nano Tristar; just the player is standing in a room with red lighting. (The blue portions are unaffected because they're fullbright.)


now that screenshot is just misleading, I spent 3 hours trying to mod the Tristar in order to find the secrete red version recipe....
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Princess Viscra Maelstrom » Tue Jun 30, 2020 7:05 am

holy cow, did the gauss rifle get a buff recently? it deals waaaay more damage now than i remember it doing before.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Captain J » Tue Jun 30, 2020 7:23 am

Because every weapon with the name Gauss on it should have that satisfying damage input that zaps to the extreme.

By all means that was a wise move, if that was intentional.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Machine-Reaper » Tue Jun 30, 2020 9:54 am

Captain J wrote:Because every weapon with the name Gauss on it should have that satisfying damage input that zaps to the extreme.

By all means that was a wise move, if that was intentional.


funny its also my fan main weapon in Fallout, tho I do wish it could charge up like in DRLA
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Funky Gnoll » Tue Jun 30, 2020 3:20 pm

It does charge up, though.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby fakemai » Tue Jun 30, 2020 10:41 pm

Viscra Maelstrom wrote:holy cow, did the gauss rifle get a buff recently? it deals waaaay more damage now than i remember it doing before.

Did you happen across its undocumented synergy? Brought it up somewhat recently since I went to confirm whether Technician has any damage boost (it doesn't even though it is a master assembly).
worldendDominator wrote:If you mean the one with all sorts of gear, it's a showcase map that's part of the mod. I can't remember how to open it though.

That's "changemap test", proceed at your own risk as always.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Machine-Reaper » Wed Jul 01, 2020 1:04 am

Funky Gnoll wrote:It does charge up, though.


in Fallout 3 or New Vegas?
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Captain J » Wed Jul 01, 2020 6:11 am

Fallout 4, methinks.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Machine-Reaper » Wed Jul 01, 2020 6:46 am

Captain J wrote:Fallout 4, methinks.


in Fallout 3 it acts more like an Anti Material Rifle with an explosive slug like knockback (makes Ork Overlords fly into the ceilings basically)
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Tesculpture » Wed Jul 01, 2020 3:52 pm

Couple more issues found:
-The Firestorm-modded Soulstorm Rifle seems to permanently shoot lasers, instead of randomly for a few shots.
EDIT: Oops. Didn't see the changelog. My mistake.

-The grenades fired by Legendary Mancubi use explosion sprites from RL Arsenal; loading RL Monsters/LegenDoom Lite without RL Arsenal causes the explosions to become invisible.
Last edited by Tesculpture on Thu Jul 02, 2020 5:43 am, edited 1 time in total.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Machine-Reaper » Thu Jul 02, 2020 1:25 am

Tesculpture wrote:Couple more issues found:
-The Firestorm-modded Soulstorm Rifle seems to permanently shoot lasers, instead of randomly for a few shots.


Code: Select allExpand view
-Version 1.1.2-

Altered the Soulstorm Rifle's F-mod and max demonic artifact effects. Laser mode is permanent, but does only 1.5x damage, and max mode fires a single shot that does 36 damage.

it seems the description in the mod info is not updated yet
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