Lambda: The OpFor Update - HD Pack

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Re: Lambda: The OpFor Update - HD Pack

Postby GamingMarine » Wed Jun 12, 2019 6:18 am

dawnbreez wrote:What exactly does the Crystal do?

It gives the player full health and overcharges the HEV suit to 250% power. Basically, it's this mod's version of the megasphere.
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Re: Lambda: The OpFor Update - HD Pack

Postby MaxRideWizardLord » Wed Jun 12, 2019 6:29 am

Tried to launch it with GZDoom 3D models, but this mod seems to disable them. Anyone know what's the issue?
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Re: Lambda: The OpFor Update - HD Pack

Postby Josko » Wed Jun 12, 2019 10:55 am

This mod already uses 3D models of it's own! All the weapons, items, ammo, powerups are all 3D except the monsters.
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Re: Lambda: The OpFor Update - HD Pack

Postby MaxRideWizardLord » Wed Jun 12, 2019 1:21 pm

Josko wrote:This mod already uses 3D models of it's own! All the weapons, items, ammo, powerups are all 3D except the monsters.


That's the point. I want 3D monsters with hl1 guns. I loaded lambda after 3D gzdoom models and lambda seems to turn all npc back to 2D. Some of the npc still shoot 3D model projectiles whilr still remain 2D. What's the matter with that?
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Re: Lambda: The OpFor Update - HD Pack

Postby Josko » Wed Jun 12, 2019 2:03 pm

No idea, I dont use 3D monsters. But wasnt the author of this mod going to include monsters? He may be working on them, he did say it would take time. But it would be nice if he could come with a status update.

Also I dont see the WeaponMenu that are shown in the pictures of the front page, I suppose that too is not finished yet :P
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Re: Lambda: The OpFor Update - HD Pack

Postby BradmanX » Wed Jun 12, 2019 7:26 pm

MaxRideWizardLord wrote:That's the point. I want 3D monsters with hl1 guns. I loaded lambda after 3D gzdoom models and lambda seems to turn all npc back to 2D. Some of the npc still shoot 3D model projectiles whilr still remain 2D. What's the matter with that?


Lambda has optional custom versions of the Doom enemies if I remember correctly, you may need to load the model mod after Lambda and/or turn those custom enemies off in Lambda's options menu to get the 3D ones to work.
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Re: Lambda: The OpFor Update - HD Pack

Postby MaxRideWizardLord » Wed Jun 12, 2019 11:02 pm

BradmanX wrote:
MaxRideWizardLord wrote:That's the point. I want 3D monsters with hl1 guns. I loaded lambda after 3D gzdoom models and lambda seems to turn all npc back to 2D. Some of the npc still shoot 3D model projectiles whilr still remain 2D. What's the matter with that?


Lambda has optional custom versions of the Doom enemies if I remember correctly, you may need to load the model mod after Lambda and/or turn those custom enemies off in Lambda's options menu to get the 3D ones to work.


Yes, I did load models after lambda mod, but that did no effect. I can't switch to normal monsters either for unknown to me reason, it just stays on "on" and can't be moved, even though it makes sound of switching.
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