Nuke Town 0.6 - "Come get some"

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Re: Nuke Town 0.1 - "Let's Rock"

Postby Assassin of Purity » Sat Feb 02, 2019 7:48 pm

Gideon020 wrote:Chainsaw and Supershotgun could be replaced with different weapons from either Shadow Warrior or Duke, Blue Armor can just be another spawner for the armor pickup, armor bonuses could be replaced with the small health bonuses from Duke, and getting rid of Megaspheres and Invulnerability spheres is gonna screw up the scripting of some of my favourite megawads so I hope those Null Actors get replaced with something that won't break a map.

Other than that, fairly decent and smoothly animated, though you'll want to replace the shrink ray with the microwave expander since shrinking enemies is pretty useless without the ability to crush them underfoot.

The shotgun from Duke Nukem 64 with explosive rounds could take the Combat Shotgun's place.
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Re: Nuke Town 0.5 - "Come get some"

Postby Whoah » Sun Feb 03, 2019 2:26 am

Another suggestion, would be a grenade launcher alt-fire for the M16. Seems a little odd to have one on there but not use it
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Re: Nuke Town 0.5 - "Come get some"

Postby Ahpiox » Sun Feb 03, 2019 3:02 am

Whoah wrote:Another suggestion, would be a grenade launcher alt-fire for the M16. Seems a little odd to have one on there but not use it

Yeah, sure
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Re: Nuke Town 0.5 - "Come get some"

Postby Whoah » Sun Feb 03, 2019 11:29 am

Gnarly!
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Re: Nuke Town 0.5 - "Come get some"

Postby Assassin of Purity » Sun Feb 03, 2019 11:33 am

Incase you didn't know, the Combat Shotgun is the Double Barreled Shotgun, or as many call it the Super Shotgun.
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Re: Nuke Town 0.6 - "Come get some"

Postby Ahpiox » Sat Feb 09, 2019 7:54 am

Not so fast, update is here
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Re: Nuke Town 0.6 - "Come get some"

Postby bisousbisous » Sat Feb 09, 2019 11:16 pm

What's with the enemies that are teleporting in? [playing doom 2]
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Re: Nuke Town 0.6 - "Come get some"

Postby Ahpiox » Sat Feb 09, 2019 11:58 pm

What do you mean?
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Re: Nuke Town 0.6 - "Come get some"

Postby bisousbisous » Mon Feb 11, 2019 11:53 am

Every map I played with this mod while playing doom 2 had monsters teleporting in, and they added to the monster count.
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Re: Nuke Town 0.6 - "Come get some"

Postby DabbingSquidward » Mon Feb 11, 2019 4:30 pm

You probably selected "Damn, I'm Good", which is Duke 3D's equivalent to Doom's Nightmare. Choose "Come Get Some" for Ultra Violence.
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Re: Nuke Town 0.6 - "Come get some"

Postby Ahpiox » Tue Feb 12, 2019 7:32 am

There is no equivalent for Im Too Young To Die difficulty, yeah.
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Re: Nuke Town 0.6 - "Come get some"

Postby UnbornDecay25 » Tue Feb 12, 2019 9:02 am

Ahpiox wrote:There is no equivalent for Im Too Young To Die difficulty, yeah.


DAMN!

Or should I say

Damn, you're good!


...Okay I leave now and I will never say anything on this mod again
On the productive side, love the new guns, even if I did have to cheat to get them due to straight up impatience
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Re: Nuke Town 0.6 - "Come get some"

Postby DabbingSquidward » Tue Feb 19, 2019 1:06 am

Is it just me, or was the fullscreen HUD removed/is broken? :?
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Re: Nuke Town 0.6 - "Come get some"

Postby Ahpiox » Tue Feb 19, 2019 3:35 am

Idk, everything is fine for me. Maybe you use older version of gzdoom, or have special settings
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Re: Nuke Town 0.6 - "Come get some"

Postby Ahpiox » Tue Feb 19, 2019 3:46 am

Oh, damn, i got you. Yes, i deleted it.
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