Scalliano 667 Shuffle - Enhanced Edition v1.7

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Scalliano 667 Shuffle - Enhanced Edition v1.7

Postby TaporGaming » Sat Jun 30, 2018 7:45 pm

See from this: viewtopic.php?t=24974

We finished now.

My first mod ever.

Enhanced Gameplay mod of this time. features more fancy graphics.
Well. some changes monsters and weapons here. also. files: zmwr-hd.pk3 and zudmwr.pk3 (Requires to download from top link)

First: zmwr-hd.pk3 it's upgraded form of zmwr.pk3

Secondly: zudmwr.pk3 that adds chaingunner,ssg and soul sphere

More fancy things!.

Spoiler:


Spoiler:


Give me issuses to report feedback... now we give you a link: https://mega.nz/#!cuRhVIQS!89w-a4a8R4vF ... brXMWS-x0k
Last edited by TaporGaming on Fri Sep 21, 2018 8:31 pm, edited 12 times in total.
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Re: Scalliano 667 Shuffle - Enhanced Edition v1.0

Postby wildweasel » Sat Jun 30, 2018 8:01 pm

Do you have permission from Scalliano?
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Re: Scalliano 667 Shuffle - Enhanced Edition v1.0

Postby DustedPandemonic » Sun Jul 01, 2018 11:32 am

I noticed a lot of those effects are taken, almost unedited, from Pandemonia. If you plan to use any of the effects from it, you should properly credit where the sprites/code come from. For example, the Archvile fire effect sprites are by SolarSnowFall. I also notice a lack of SNDINFO and GLDEFS, so blood doesn't have sound, and bulletpuffs don't have dynamic lighting.
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Re: Scalliano 667 Shuffle - Enhanced Edition v1.12 (Pre-rele

Postby TaporGaming » Sun Jul 15, 2018 9:12 pm

Yes. I will update now. They are new here. later in
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Re: Scalliano 667 Shuffle - Enhanced Edition v1.1

Postby TaporGaming » Mon Jul 16, 2018 4:53 pm

NEWS

V1.1-----
Original Doom Weapons have enhanced
Increased CannonShotgun 4 blast damage
Explosive Pistol Upgrade replaces Pistol Generator
Weapons from Demon Eclipse Hellforged
New GLDEFS as bulletpuff and Barrel
Added Lesser Terminator as Code on Complex Doom v27
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Re: Scalliano 667 Shuffle - Enhanced Edition v1.5

Postby Mackery » Wed Sep 12, 2018 11:56 am

Do you have a repository list of the enemies and weapons/items available in your mod?
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Re: Scalliano 667 Shuffle - Enhanced Edition v1.5

Postby TaporGaming » Thu Sep 13, 2018 1:44 am

Mackery wrote:Do you have a repository list of the enemies and weapons/items available in your mod?


Yes. see _mwr.wad file
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Re: Scalliano 667 Shuffle - Enhanced Edition v1.5

Postby Mackery » Fri Sep 14, 2018 7:17 pm

TaporGaming wrote:
Mackery wrote:Do you have a repository list of the enemies and weapons/items available in your mod?


Yes. see _mwr.wad file


_mwr.wad file? Let me redownload the mod...
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Re: Scalliano 667 Shuffle - Enhanced Edition v1.5

Postby Mackery » Fri Sep 14, 2018 8:36 pm

TaporGaming wrote:
Mackery wrote:Do you have a repository list of the enemies and weapons/items available in your mod?


Yes. see _mwr.wad file

I can only find the download link for the enhanced edition, is the repository for the enhanced shuffle you made or for the original one?
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Re: Scalliano 667 Shuffle - Enhanced Edition v1.5

Postby TaporGaming » Mon Sep 17, 2018 2:12 am

Mackery wrote:
TaporGaming wrote:
Mackery wrote:Do you have a repository list of the enemies and weapons/items available in your mod?


Yes. see _mwr.wad file

I can only find the download link for the enhanced edition, is the repository for the enhanced shuffle you made or for the original one?


A few more something have it. Some monsters and weapons are taken from Infernal Attack
also. the Golden Souls 2.

See REALM667 Repository beastiary and armory

Also some else taken from Pandemonia
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