[Release] The Trailblazer - 1.4c, Slow yourself down

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Re: [Release] The Trailblazer - 1.4b, Only fools rush in

Postby ReddReptile » Wed Apr 11, 2018 12:50 am

I'm getting a strange graphical error with the latest gzdoom version (g.3.3.1)

Spoiler:
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in

Postby erni945 » Wed Apr 11, 2018 1:21 pm

Talon1024 wrote:Macheterang is a weapon that gives no ammo, and MacheteAmmo is the ammo for it. If the weapon does not give ammo, and you already have it, the game will not allow you to pick it up, as there is no point in picking it up.


I understand, though, I think it could be fixed and you know how to fix this thing yet?: viewtopic.php?f=43&t=47494&p=970034&hilit=dump#p970034 ,
I used to try to fix it but I did not succeed, do you know how to do it?
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in

Postby Kindtorment » Sat Apr 14, 2018 9:20 am

I noticed a bug after you drop any weapon from slot one or two(macheterang, colts, or the combat pistol) and then try to spikebomb quick-toss you will be stuck in an infinite loop of tossing spikebombs, even if you run out, until you swap weapons. Just a weird bug I found out since I am not the biggest fan of the colts (they are weak but that is to balance them out with the unlimited ammo) and want my 2 to just pull up the combat pistol. So I dropped the colts and then killed my self by tossing 20 spikebombs and not knowing how to stop.
Also, thank you for the great mods Pillowblaster.
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in

Postby erni945 » Sat Apr 14, 2018 3:37 pm

I found one more bug regarding Cheogsh 2, namely keyboard shortcuts do not work with a machete and spikebomb. Is it caused by a lack of compatibility with the mappack or is it a mod error?

I am using the latest official version of GZDoom
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in

Postby shadstarn » Sat Apr 14, 2018 4:12 pm

can you make the exploding round of shotgun change it with the first button.. so that i can use normal shotgun doiong normal attack?
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in

Postby erni945 » Sat Apr 14, 2018 4:20 pm

shadstarn wrote:can you make the exploding round of shotgun change it with the first button.. so that i can use normal shotgun doiong normal attack?


It can change in "Blaze-it options" in the main menu
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in

Postby Valherran » Sat Apr 14, 2018 5:12 pm

I decided to fire this up again out of boredom with the 1.4b, and unfortunately I discovered that the Tricorn Shot upgrade doesn't work. I purchased it with junk via inventory and my weapon didn't change into the triple barrel sawed-offs. It still also fires only 2 shells a shot so it wasn't a a graphical error, and it has the tricorn upgrade symbol too. I am running this on the latest GZDoom dev build from April 9th with no addons.
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in

Postby Wivicer » Sat Apr 14, 2018 8:06 pm

I'm fairly sure the tricorn upgrade adds a barrel under the weapon, so there shouldn't be any graphical changes. The third barrel on top comes from the standard upgrade. Not sure about the number of shells.
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in

Postby Ryuhi » Sat Apr 14, 2018 8:26 pm

the spent ammo will always be 2. because video game logic. the "shells" changed are essentially the number of projectile clusters launched from the weapon.
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in

Postby erni945 » Sun Apr 15, 2018 5:11 am

erni945 wrote:I found one more bug regarding Cheogsh 2, namely keyboard shortcuts do not work with a machete and spikebomb. Is it caused by a lack of compatibility with the mappack or is it a mod error?

I am using the latest official version of GZDoom

Can anyone help me solve this problem?
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in

Postby Valherran » Sun Apr 15, 2018 1:19 pm

Hmmm, I guess things have changed then. I remember the shotguns looking different after the upgrade, and if the ammo count was always 2 then I guess disregard it then.

EDIT: Figured out the problem, for some reason when I purchased the upgrade on the flesh rends themselves it didn't change the graphic. But when I went to the next level it changed but still operated the same before the level transition.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby PillowBlaster » Mon Apr 16, 2018 8:52 am

Maintenance update. I know, artificial sweetener, considering the GC update is around the corner, but just to keep you fellas occupied in the meantime. If you'll report stuff right after I release this, I'll kill myself. Okay, it won't be that bad, I hope. Also edited the OP's link; the download is right below download image, rather than being the image itself, in case that image will go down.

Spoiler: "changelog"
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby erni945 » Mon Apr 16, 2018 9:49 am

PillowBlaster wrote:Maintenance update. I know, artificial sweetener, considering the GC update is around the corner, but just to keep you fellas occupied in the meantime. If you'll report stuff right after I release this, I'll kill myself. Okay, it won't be that bad, I hope. Also edited the OP's link; the download is right below download image, rather than being the image itself, in case that image will go down.

Spoiler: "changelog"


very good changes :) ,when it comes to "inventory.undropabble" is it now possible to pass DUMP without losing the previously collected things?
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby AvzinElkein » Mon Apr 16, 2018 10:08 am

I hope we get to fight Vladmir Vladmir someday!
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Postby erni945 » Mon Apr 16, 2018 3:19 pm

Pillow, I came across one problem when trying a new version in Cheogsh 2, when I collected the required keys for a specific door, I could not even get the door, although I had the required keys in the inventory and now tell me whether it is due to your mod or simply Cheogsh 2 is incompatible with your mod? :?:

EDIT:And you would still be able to tell me why they do not work on this mappack shortcuts for a quick throw machete and spikebomb?
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