Thanks for the feedback Necc!Neccronixis wrote:It's good to see you're still updating this mod; it's in my top 3 vanilla-esque mods along with Beautiful doom & Smooth Doom.
I don't know why but gzdoom immediately freezes if you attempt to perform a slide when strafing. Using the latest Gzdoom 3.2.3
EDIT: It seems if you do not press crouch followed by kick fast enough the game will crash.
If there's anything I'd add to the mod:
- Extra death animation for some of the monsters for varieties sake, and weapons specific deaths like chainsaw slashes for lower tier enemies and bfg/plasma burn deaths for mancubus, knights & barons, arachnotrons and archviles.
- Alternate random attack for the cyberdemon: a faster burst of rockets with a random spread.
- Alternate random attack for Spider Mastermind like a faster chaingun burst and make him expel empty shell casings like other enemies.
I'll check into the slide bug there. I've been slimming down the code to try and make it so much more clean than it is now and I might of ballsed something up there. Remember when I said this?:
I do too... I fixed the bug.I had a inventory remove in the Ready state specifically for the slide inventory item. I forgot why I put it there so I removed it for now. It will probably bite me in the ass at some point until I remember why I put it there!
For the Cyberdemon and Mastermind, totally agree; going to be adding some extra oomph to them both as they are still push-overs with a simple melee stomp attack.
Now for animations: Christ, I'm terrible at sprite mods so I'll take these in stride. I did the SSG blown-in-half gibs "myself" (aka copy and pasted the cut line work and pasted in blood) but I'll try my best to get those in because I agree: would love to see plasma deaths for everyone and expand on the weapon specific deaths. Chainsaw? I have a few ideas knocking around.