I'm not against it! But cursory attempts seem like it would take a bit more work than I expected to do, so unless I'm gravely misunderstanding things and it's actually easy it'll be something I do if/when I convert the HUD to ZScript to figure out how that all works.Cryomundus wrote:Would you be able to have it as a toggle for the minimalist hud, kinda like how you have the M, I, and S?
Might as well give folks the option of having it, at least.
I admit it's terribly selfish of me, but I'd hate to rewrite a portion of the HUD only to need to rewrite it all into ZScript again. Sorry!
This has been a surprisingly popular request, so I'll try for it.JohnnyTheWolf wrote:Also, would it be possible to add an option to make the Revolver use bullets?
It'd require rejuggling the ammo a little bit, given how you don't actually start with any bullets. But I guess worst-case scenario is that I'll just have the player spawn with, like, 40 or 50 bullets.
Even if it's not terribly compatible at all at the moment, I've gotta say it's rather fun to go through Hexen for a little bit. It fits the "tone" rather nicely.DoomRater wrote:So I started a Hexen game with this weaponset. Mmm, pistols and whips only. Despite that it's been a blast!
I remember an old old old mod attempt WildWeasel did of a modern archaeologist running through Hexen with a revolver. It was woefully unfinished but fun to play. This kind of reminds me of that.