DoomRL Arsenal - [1.05] [MP-B6.2]

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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Postby Machine-Reaper » Thu Jun 01, 2017 5:41 pm

Viscra Maelstrom wrote:hey, that's not a bad thing to be immune to. it blocks the damage of all the dangerous enemies attacks (revenants, mancubi, arch-viles and even freaking cyberdemon rockets), as well as imp fireballs. it does feel like kind of a tame set bonus, though; with that armor design, i imagined something more badass in store.


I thought with the sparky eye sockets and all, this armour would probably allow us to throw down a lightning thunderbolt on anyone's head zeus style,
gives a good definition of INQUISITOR'S JUDGEMENT!
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Postby amv2k9 » Tue Jun 13, 2017 7:46 pm

Tried making an Ancient Aliens-friendly projectile sprite for the Arachnotron. It doesn't conform exactly to the palette; I had to cheat a bit, as I think DRLA's projectile sprite uses >16 colors.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Postby 4thcharacter » Wed Jun 14, 2017 5:53 am

That looks better as a muzzle flash with some slight rotations for variance, tbh.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Postby Machine-Reaper » Wed Jun 14, 2017 12:19 pm

I wish there was a way to play Ancient Aliens without getting those annoying colour mess ups with most Gameplay mods.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Postby Sgt. Shivers » Thu Jun 15, 2017 7:45 pm

amv2k9 wrote:Tried making an Ancient Aliens-friendly projectile sprite for the Arachnotron. It doesn't conform exactly to the palette; I had to cheat a bit, as I think DRLA's projectile sprite uses >16 colors.

Would you mind if we used this in Final Doomer?
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Postby RickStrong » Sun Jun 18, 2017 8:01 pm

Sorry but the OP is kinda confusing about this: what source port is best exactly? Can the latest version of GZDoom be used? Or do we still have to use the latest ZDoom svn build? Doesn't that conflict with the intended ports for the Monster pack?
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Postby wildweasel » Sun Jun 18, 2017 10:05 pm

RickStrong wrote:Sorry but the OP is kinda confusing about this: what source port is best exactly? Can the latest version of GZDoom be used? Or do we still have to use the latest ZDoom svn build? Doesn't that conflict with the intended ports for the Monster pack?

The current development version of DRLA works fine with the latest stable GZDoom, but the 1.05 version (and current monster pack) may throw errors or behave unexpectedly. The only surefire way to run DRLA 1.05/MP 6.2 with no errors whatsoever, as far as I can glean from the rest of the thread, is to use ZDoom 2.8.1 and nothing else. The confusion should go away once there's a new public build out, but there's so much going on behind-the-scenes with it that releasing the current development build to the public as-is is simply not an option.

(Disclaimer: I am not a part of the DRLA development team. Forgive me, Yholl, for speaking for you.)
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Postby Yholl » Mon Jun 19, 2017 2:13 am

RickStrong wrote:Sorry but the OP is kinda confusing about this: what source port is best exactly? Can the latest version of GZDoom be used? Or do we still have to use the latest ZDoom svn build? Doesn't that conflict with the intended ports for the Monster pack?
I don't see how it can be confusing, it clearly states up the top and down the bottom in bold "This mod is designed for ZDoom 2.8.1 and GZDoom 2.1.1."

wildweasel wrote:Forgive me, Yholl, for speaking for you.
is gud.
You know much more about running it on newer versions than I do, anyway, so feel free.
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Question Regarding Assemblies

Postby doomguy214 » Mon Jun 19, 2017 7:26 am

I have question regarding Assemblies which is:-

Will new weapon which is constructed after applying particular mod to particular weapon in correct order displayed after i have the weapon & Mods or not.
If no can you pm list of all assemblies if possible.
If yes which it will displayed using hud mod in on the first page.
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Re: Question Regarding Assemblies

Postby 4thcharacter » Mon Jun 19, 2017 8:59 am

doomguy214 wrote:I have question regarding Assemblies which is:-

Will new weapon which is constructed after applying particular mod to particular weapon in correct order displayed after i have the weapon & Mods or not.
If no can you pm list of all assemblies if possible.
If yes which it will displayed using hud mod in on the first page.



If you're asking if modpacks have to be in particular order in order to assemble a new weapon, no, they don't.

I could provide screenshots of the complete assembly recipes, if you want.
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Re: Question Regarding Assemblies

Postby doomguy214 » Mon Jun 19, 2017 9:33 am

4thcharacter wrote:
doomguy214 wrote:I have question regarding Assemblies which is:-

Will new weapon which is constructed after applying particular mod to particular weapon in correct order displayed after i have the weapon & Mods or not.
If no can you pm list of all assemblies if possible.
If yes which it will displayed using hud mod in on the first page.



If you're asking if modpacks have to be in particular order in order to assemble a new weapon, no, they don't.

I could provide screenshots of the complete assembly recipes, if you want.

Yes plz provide screenshots of all assemblies. I will later compile into text manual for benefit of community share it with everyone
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Postby 4thcharacter » Mon Jun 19, 2017 10:50 am

Sent you a PM.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Postby Machine-Reaper » Mon Jun 19, 2017 11:45 am

Just search for Doom RLA wiki on google and you will find all the assemblies there~


*edit Here! >>> http://doom-rpg-rla.wikia.com/wiki/Assemblies <<<

this should be put in the first post
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Postby 4thcharacter » Mon Jun 19, 2017 12:29 pm

Machine-Reaper wrote:Just search for Doom RLA wiki on google and you will find all the assemblies there~


*edit Here! >>> http://doom-rpg-rla.wikia.com/wiki/Assemblies <<<

this should be put in the first post



Shoot, I forgot this one. But I don't think Yholl would like everyone to see the assembly list from the start and want everyone to find stuff on their own, still it's up to him.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Postby RickStrong » Mon Jun 19, 2017 12:50 pm

Yholl wrote:
RickStrong wrote:Sorry but the OP is kinda confusing about this: what source port is best exactly? Can the latest version of GZDoom be used? Or do we still have to use the latest ZDoom svn build? Doesn't that conflict with the intended ports for the Monster pack?
I don't see how it can be confusing, it clearly states up the top and down the bottom in bold "This mod is designed for ZDoom 2.8.1 and GZDoom 2.1.1."

wildweasel wrote:Forgive me, Yholl, for speaking for you.
is gud.
You know much more about running it on newer versions than I do, anyway, so feel free.


It's confusing to me because at first you say "designed for Zdoom 2.8.1 and GZdoom 2.1.1", saying it can't be supported on newer versions, but then you say in the description, "This mod needs the latest Zdoom svn builds to run". And maybe I'm daft but I'm pretty sure the monster pack had a different requirement as well but maybe you changed it/never was there in the first place. Not trying to be antagonistic, just want to be clear with what I meant. I love this mod and have been trying to get it to work in different ways for a while now.
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