Ultimate Torment & Torture (New Screens p.26)

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Postby Penguinator » Sat Apr 07, 2007 6:59 am

Yay it's cumimg err coming!!!! :)
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Postby Tormentor667 » Sat Apr 07, 2007 8:05 am

Oh yes, it is :D
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Postby Tormentor667 » Wed Apr 11, 2007 7:24 am

Little Update: I am working on Torment & Torture LE right now, improving the map, structures and gameplay as far as this is possible in my little time left these days, but the progress on that goes quite well so that I think I will be finished with that in the upcoming week. Beyond, solarsnowfall has started to help me with the optimization of several scripts in the maps, especially on his special effects he created for me.

Beyond, I have added a new Blood & Gore effect from Nash and also the Skulltag Minigun that might be very useful in several places throughout the episodes :) More to come!
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Postby hnsolo77 » Wed Apr 11, 2007 5:16 pm

indeed more cumming, er coming is good
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Postby Tormentor667 » Sat Jun 02, 2007 5:23 pm

Finally after KDiZD has been released, I can fully concentrate on this now ;) Expect news very soon ;)

And by the way: Can someone move this to the projects forum?!
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Postby Unknown_Assassin » Sat Jun 02, 2007 7:14 pm

Tormentor667 wrote:Beyond, I have added a new Blood & Gore effect from Nash and also the Skulltag Minigun that might be very useful in several places throughout the episodes :) More to come!


Wouldn't adding the new blood and gore effect lag TNT:LE because of the final fight?
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Postby Shadelight » Sat Jun 02, 2007 7:18 pm

Wow! I didn't expect this..well..I did, but I hope you finish this soon, because the TNT series were some of the coolest ZDoom maps I've ever played. :P
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Postby Phobus » Sun Jun 03, 2007 3:07 am

Done. :P
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Postby Tormentor667 » Sun Jun 03, 2007 10:11 am

Unknown_Assassin wrote:Wouldn't adding the new blood and gore effect lag TNT:LE because of the final fight?

This battle will be different now .... ;)

@Phob - Thx ;)
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Postby Tormentor667 » Mon Jun 04, 2007 5:23 pm

Update:
Okay, what have I done so far? I worked on the TNT2 exit and boss battle again as I never was pleased with it in the past few weeks. Well, that has changed now. It got more interesting, evil and hard :D
Image
Now I just need to wait for solarsnowfall who has volunteered to help me with some script optimizing in my TNTs and right now he is working on TNT3 (yeah, his sfx's rock :D) and the resource... I already tried to get in touch with him but he seems to be very busy lately :'( maybe he reads this here :D Nevertheless, I am damn motivated on this project right now and I promis you all, you won't be disappointed ;)
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Postby Shadelight » Mon Jun 04, 2007 6:08 pm

Looks pretty cool, I can't wait until it's finished. :)
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Postby Unknown_Assassin » Mon Jun 04, 2007 9:27 pm

Ooooh, the boss battle seems promising.
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Postby Ryan Cordell » Tue Jun 05, 2007 9:09 am

I hope you remembered where to place ammo.
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Postby Risen » Tue Jun 05, 2007 9:17 am

Blade Nightflame wrote:I hope you remembered where to place ammo.

Quit whining, please.
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Postby Tormentor667 » Tue Jun 05, 2007 9:51 am

Blade Nightflame wrote:I hope you remembered where to place ammo.

Don't worry, skill settings will be here this time so if it is too hard on UV you can still try other difficulty settings ;)
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