Ultimate Torment & Torture (New Screens p.26)

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Postby Tormentor667 » Sat Mar 04, 2006 6:46 am

Well, don't worry, I'll find a way ;)

*EDIT*
Skybox made better and beyond continued on TNT2... but believe me, this one's getting much harder then TNT1. It's so cramped and buggy, I have to rebuild some areas completely :(
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby Kristus » Sat Mar 04, 2006 11:04 am

Blade Nightflame wrote:
Nmn wrote:Red Unreal clouds? Hmm.. does fir there, though :)


Could've sworn Unreal had more layer of clouds for the skybox.. Torm could pull that off with 3d floors, but since he wants to make it also for ZDoom, best not use that.


IIRC Hexen support multi-layer skies.
User avatar
Kristus
Pimping his shit to unsuspecting strangers.
 
Joined: 23 Feb 2005
Location: Bed

Postby Tormentor667 » Sat Mar 04, 2006 11:54 am

Kristus wrote:IIRC Hexen support multi-layer skies.

But they look ugly! Skyboxes rock!
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby Ryan Cordell » Sat Mar 04, 2006 12:00 pm

Kristus wrote:
Blade Nightflame wrote:
Nmn wrote:Red Unreal clouds? Hmm.. does fir there, though :)


Could've sworn Unreal had more layer of clouds for the skybox.. Torm could pull that off with 3d floors, but since he wants to make it also for ZDoom, best not use that.


IIRC Hexen support multi-layer skies.


Really? I never noticed in Hexen. o_o
User avatar
Ryan Cordell
PDA Man
 
Joined: 06 Feb 2005
Location: Capital of Explodistan
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Postby Tormentor667 » Sat Mar 04, 2006 1:11 pm

Yeah it has, just check the resources and you will find FOG-Layers for Sky-Textures. Nevertheless: Back to Topic please ;)
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby Tormentor667 » Mon Mar 06, 2006 6:23 pm

New shot from TNT2:
- Enhanced Lava Glow
- New Skybox Ceiling (Clouds)
- Rain

Image
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby Pure Hellspawn » Mon Mar 06, 2006 6:25 pm

Nice. When should I expect to play this?
User avatar
Pure Hellspawn
DOOMing since 1994
 
Joined: 24 Apr 2005
Location: RIT

Postby ace » Mon Mar 06, 2006 6:26 pm

I half-expect the answer will be When It's Done™.

Looks spiffy there.
User avatar
ace
Out of the woodwork...
 
Joined: 21 Jun 2005
Location: Just south of the True North

Postby Tormentor667 » Mon Mar 06, 2006 6:29 pm

Hm... in about 2,3 months I think... that should be enough time to spice up TNT2 and TNT3 and finally finish TNT4
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby ace » Mon Mar 06, 2006 6:43 pm

Sadly though, "should" never means "will."

Paranormal "should" be finished in July. Paranormal won't, because Paranormal still has about 3.5/10 maps done, without including scripting, DECORATE, and graphics. Maybe not the greatest example seeing as it's hanging by a thread anyway and I'm not the most dedicated mapper, but still...

Hope it gets done that quick though, I'm really anxious to play this, even if I find the TNT series frustratingly hard for myself. :p
User avatar
ace
Out of the woodwork...
 
Joined: 21 Jun 2005
Location: Just south of the True North

Postby Tormentor667 » Mon Mar 06, 2006 7:18 pm

This will change certainly... gameplay gets adjusted and difficulty settings added!
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby Shadelight » Tue Mar 07, 2006 6:07 am

I so hope this'll be released in at least 3 months :P.
User avatar
Shadelight
You must construct additional lumber.
 
Joined: 20 May 2005
Location: Labrynna
Discord: Shadelight#4920

Postby Tormentor667 » Wed Mar 08, 2006 9:06 am

Some more work done to TNT1: Lights Enhanced (PE/TNT3 Style)
Image
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby Ryan Cordell » Wed Mar 08, 2006 9:09 am

Tormentor667 wrote:Some more work done to TNT1: Lights Enhanced (PE/TNT3 Style)
Image


Let me guess.. Middle textures or some weird usage of fog like Solarsnowfall did for a few of his wads?
User avatar
Ryan Cordell
PDA Man
 
Joined: 06 Feb 2005
Location: Capital of Explodistan
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Postby Tormentor667 » Wed Mar 08, 2006 9:12 am

Middle Texture with Additive Translucency, saw this the first time in Tarin's/Boris' FBASE4 or so and used it later in Perforated Entrails, afterwards improved the textures and usage (additive) in TNT3 and KDiZD.
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 2 guests