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Posted: Fri Mar 03, 2006 8:49 am
by Ryan Cordell
Nmn wrote:Red Unreal clouds? Hmm.. does fir there, though :)
Could've sworn Unreal had more layer of clouds for the skybox.. Torm could pull that off with 3d floors, but since he wants to make it also for ZDoom, best not use that.

Posted: Fri Mar 03, 2006 9:14 am
by Tormentor667
@NMN - Unreal? Not sure, the texture itself is from Sphagne (found that a few minutes ago before posting ;))

@Blade - Yes, my aim is ZDoom compatibility, though I think about switching to GZDoom... many things in ZDoom itself are so limited, and beyond advertising GZDoom is fun ;)

Posted: Fri Mar 03, 2006 11:21 am
by Amuscaria
why does the mountains look like they are pasted on a sqare? Is that the sky box? o_o

Posted: Fri Mar 03, 2006 11:23 am
by Ryan Cordell
Eriance wrote:why does the mountains look like they are pasted on a sqare? Is that the sky box? o_o
Probably. >_>;

Posted: Fri Mar 03, 2006 11:39 am
by Graf Zahl
Eriance wrote:why does the mountains look like they are pasted on a sqare? Is that the sky box? o_o

Becasue that's what they are.

Posted: Fri Mar 03, 2006 12:33 pm
by Tormentor667
Yes it is... any suggestion how I can create a round circle with the length of 512?

Posted: Fri Mar 03, 2006 12:37 pm
by Ryan Cordell
Tormentor667 wrote:Yes it is... any suggestion how I can create a round circle with the length of 512?
I thought Doom Builder can create circled sectors?

Posted: Fri Mar 03, 2006 12:51 pm
by SMG M7
Can it? I never knew that. Only reason I ever used Wadauthor.

Posted: Fri Mar 03, 2006 12:53 pm
by Ryan Cordell
SMG M7 wrote:Can it? I never knew that. Only reason I ever used Wadauthor.
Yes, it can. Not like Duke 3d's BUILD, in DB, you just press the half-circle ish button while selecting a linedef, and done. :P

Posted: Fri Mar 03, 2006 2:14 pm
by Phobus
Well, in the past I've just done things like that manually, but in this case, it may not be advisable.

Posted: Fri Mar 03, 2006 3:34 pm
by Nash
In DoomBuilder, select a linedef and press Shift + C to create a perfect circle.

Posted: Fri Mar 03, 2006 8:40 pm
by Enjay
The trick, however, is getting the circumference of the circle exactly what you want so that your mountain (in this case) texture will tile seamlessly around the circle. A bit of manual tweaking may be required for that.

Posted: Fri Mar 03, 2006 9:21 pm
by Medricel
I find it's more interesting to vary the shape of your mountain ring so that it's not quite so "perfect"

Though you still have to tweak like mad to get it to tile seamlessly.

Posted: Fri Mar 03, 2006 9:53 pm
by DoomRater
Autoalign doesn't work on that? >_>

Posted: Fri Mar 03, 2006 10:12 pm
by Medricel
It's not that autoalign doesn't work, it's that the sum of the line lengths often isn't evenly divisible by the width of the texture you're sticking on them, so it won't line up perfectly at some particular point.