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PostPosted: Sat Feb 18, 2006 6:56 pm
by Amuscaria
Tormentor667 wrote:Yeah, I will have to find something now because no-one seems to like the sky at all :(


I like the sky just fine. I think if yo made a bigger version of the Red-water texture and blurred it with Photoshop, it would look a bit better.

PostPosted: Sat Feb 18, 2006 7:01 pm
by Graf Zahl
Bad idea. Warping textures that are larger than 128x128 will kill the performance. And for a sky it won't look better at all. Do it for real or leave the skybox out. These warped liquid skies look really cheap, no matter how hires they are.

PostPosted: Sat Feb 18, 2006 9:40 pm
by Bio Hazard
So Torm, When do I get a secret co-op beta hmm? :)

PostPosted: Sun Feb 19, 2006 10:19 am
by Tormentor667
As soon as I have adjusted the balance on the TNTs. I can pass each map as soon as it is finished or just the complete UTNT as soon as it is as balanced as possible, let me know what you think!

PostPosted: Thu Mar 02, 2006 6:51 pm
by Tormentor667
Good news, TNT1 is finished concerning detail and gameplay, next step is TNT2 polishing!

PostPosted: Thu Mar 02, 2006 7:47 pm
by iSpook
Graf Zahl wrote:Bad idea. Warping textures that are larger than 128x128 will kill the performance. And for a sky it won't look better at all. Do it for real or leave the skybox out. These warped liquid skies look really cheap, no matter how hires they are.



Ehhhh The sky Looked awesome @_@ I need to learn how to make cool Skyboxes like that u_u.

PostPosted: Fri Mar 03, 2006 7:33 am
by Tormentor667
Hehe, thx, but right now I found a new skybox-ceiling texture, that looks awesome... maybe I'll use that one for TNT which looks even better!

PostPosted: Fri Mar 03, 2006 7:43 am
by Tormentor667
OMG TNT1 HAS A NEW SKYBOXZ0R!!!
Image

PostPosted: Fri Mar 03, 2006 7:51 am
by Ryan Cordell
VERY nice, Torm. :)

PostPosted: Fri Mar 03, 2006 7:59 am
by Tormentor667
Thx alot :) Finally started working on TNT2, right now I'm adding rain to the outside areas to make the storm and thunders look even better. Beyond, another new skybox texture has been added and a new nice "lightning effect" that makes it even more atmospheric.

PostPosted: Fri Mar 03, 2006 8:21 am
by Ryan Cordell
Tormentor667 wrote:Thx alot :) Finally started working on TNT2, right now I'm adding rain to the outside areas to make the storm and thunders look even better. Beyond, another new skybox texture has been added and a new nice "lightning effect" that makes it even more atmospheric.


I liked the TNT series to begin with, always seemed the best when combined with Xaser's Corrupted Dreams. ;)

PostPosted: Fri Mar 03, 2006 8:25 am
by Tormentor667
Hehe, good to hear ;) I hope you don't need any weapon mods as soon as the gameplay of TNTx has been re-adjusted. Beyond: Finally got some more new ideas to enhance even the skybox of TNT4 MAP02 (the one with the comets)... ;)

PostPosted: Fri Mar 03, 2006 8:27 am
by Ryan Cordell
I WAS wondering once how the comet part was done. Possibly with invisible monsters in the sky box who only shoots those things.

PostPosted: Fri Mar 03, 2006 8:40 am
by Graf Zahl
Thing_Projectile . Don't think in so limited terms! :P

PostPosted: Fri Mar 03, 2006 8:47 am
by Nmn
Red Unreal clouds? Hmm.. does fir there, though :)