Ultimate Torment & Torture (New Screens p.26)

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Postby Amuscaria » Sat Feb 18, 2006 6:56 pm

Tormentor667 wrote:Yeah, I will have to find something now because no-one seems to like the sky at all :(


I like the sky just fine. I think if yo made a bigger version of the Red-water texture and blurred it with Photoshop, it would look a bit better.
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Postby Graf Zahl » Sat Feb 18, 2006 7:01 pm

Bad idea. Warping textures that are larger than 128x128 will kill the performance. And for a sky it won't look better at all. Do it for real or leave the skybox out. These warped liquid skies look really cheap, no matter how hires they are.
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Postby Bio Hazard » Sat Feb 18, 2006 9:40 pm

So Torm, When do I get a secret co-op beta hmm? :)
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Postby Tormentor667 » Sun Feb 19, 2006 10:19 am

As soon as I have adjusted the balance on the TNTs. I can pass each map as soon as it is finished or just the complete UTNT as soon as it is as balanced as possible, let me know what you think!
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Postby Tormentor667 » Thu Mar 02, 2006 6:51 pm

Good news, TNT1 is finished concerning detail and gameplay, next step is TNT2 polishing!
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Postby iSpook » Thu Mar 02, 2006 7:47 pm

Graf Zahl wrote:Bad idea. Warping textures that are larger than 128x128 will kill the performance. And for a sky it won't look better at all. Do it for real or leave the skybox out. These warped liquid skies look really cheap, no matter how hires they are.



Ehhhh The sky Looked awesome @_@ I need to learn how to make cool Skyboxes like that u_u.
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Postby Tormentor667 » Fri Mar 03, 2006 7:33 am

Hehe, thx, but right now I found a new skybox-ceiling texture, that looks awesome... maybe I'll use that one for TNT which looks even better!
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Postby Tormentor667 » Fri Mar 03, 2006 7:43 am

OMG TNT1 HAS A NEW SKYBOXZ0R!!!
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Postby Ryan Cordell » Fri Mar 03, 2006 7:51 am

VERY nice, Torm. :)
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Postby Tormentor667 » Fri Mar 03, 2006 7:59 am

Thx alot :) Finally started working on TNT2, right now I'm adding rain to the outside areas to make the storm and thunders look even better. Beyond, another new skybox texture has been added and a new nice "lightning effect" that makes it even more atmospheric.
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Postby Ryan Cordell » Fri Mar 03, 2006 8:21 am

Tormentor667 wrote:Thx alot :) Finally started working on TNT2, right now I'm adding rain to the outside areas to make the storm and thunders look even better. Beyond, another new skybox texture has been added and a new nice "lightning effect" that makes it even more atmospheric.


I liked the TNT series to begin with, always seemed the best when combined with Xaser's Corrupted Dreams. ;)
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Postby Tormentor667 » Fri Mar 03, 2006 8:25 am

Hehe, good to hear ;) I hope you don't need any weapon mods as soon as the gameplay of TNTx has been re-adjusted. Beyond: Finally got some more new ideas to enhance even the skybox of TNT4 MAP02 (the one with the comets)... ;)
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Postby Ryan Cordell » Fri Mar 03, 2006 8:27 am

I WAS wondering once how the comet part was done. Possibly with invisible monsters in the sky box who only shoots those things.
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Postby Graf Zahl » Fri Mar 03, 2006 8:40 am

Thing_Projectile . Don't think in so limited terms! :P
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Postby Nmn » Fri Mar 03, 2006 8:47 am

Red Unreal clouds? Hmm.. does fir there, though :)
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