It just looks bad from above, ingame you will never look directly on the ground in most cases so you won't ever noticeesselfortium wrote:This looks nice. :3
I have to agree with skadoomer, though. If you're using that much lava in a map for a sourceport that supports big textures and supports mixed texture/flat resources, you should get a much bigger lava graphic to use, so it won't noticeably tile when you're looking at so much of it. ;P
Ultimate Torment & Torture (New Screens p.26)
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Hah, finally able to register
This looks uber, Torm. The gradient light effectss were placed really good and the beam in the sky is especially cool.
And thx to all which like my torch effects.
@Blade: You did good work there. Actually, I only modified the graphics a bit, nothing more ^^ Your flares are still there But these weird circles still bug me off.
This looks uber, Torm. The gradient light effectss were placed really good and the beam in the sky is especially cool.
And thx to all which like my torch effects.
@Blade: You did good work there. Actually, I only modified the graphics a bit, nothing more ^^ Your flares are still there But these weird circles still bug me off.