Thank you for the comment! I read it and here are my thoughts:
E2M1: In easier difficulties (Hurt Me Plenty and others), there is a placed shotgun where a gibbed Marine is, across the first lift. It is not offered on Ultra-Violence as a challenge.
I am interested on how to make a more clear layout for the barrels. I think it could prevent player frustration for future maps, and perhaps this map if I update it accordingly.
E2M2: The Barons struggling to move has me puzzled. I believe that each and every test I've run, all the Barons would successfully reach the looping hallways.
As for ammunition, I'm thinking of perhaps adding more shells and rockets. Also, my previous question about area designs goes here.