[WIP] BJ Blaze

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

[WIP] BJ Blaze

Postby AlphaSoraKun » Thu Jun 09, 2022 6:49 pm

Hello, my acquaintances. I wanted to present to you, BJ Blaze. (And before judging me, Doomkid gets all the credit for the motivation to make this mod!) But back to the topic, I want to discuss.

Image

As always, the credits will be in the archive and in a pdf file.

https://docs.google.com/document/d/10FQ8Huse0NfUo9sS_iTjkOp31f5cjk3A2Fpg4IhOrBw/edit - Manual to find the credits.

Here are some OUTDATED screenshots. (All taken in Chocolate Doom)
Image
Image
Image
Image
Image
Image

And there are six maps stored in the wad file.

The mod is vanilla compatible, I tested it in Chocolate Doom and the DOOM2.exe.

Before I forget, you can find a download through my Dropbox.

https://www.dropbox.com/s/pvia8uj7go7yxn4/bjblaze1.zip?dl=0
AlphaSoraKun
On Hiatus
 
Joined: 10 Feb 2017

Return to Levels

Who is online

Users browsing this forum: No registered users and 3 guests