QUAKE in DOOM-E1M1 Crossover

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

QUAKE in DOOM-E1M1 Crossover

Postby lulle » Tue May 17, 2022 7:14 pm

Master Romero released the sources for Quake maps some years ago, so its possible now to make a pixel-perfect recreation of Q1 maps. Textures were missing but I converted Rygels textures for Darkplaces and was ready to go. But simplyporting Q1 maps to DOOM is just boring. So I thought: What if ID had done Quake a bit earlier with a more restricted engine?
Romero made DOOMs E1M1 and Quakes E1M1, here is how their baby might look like.
If you throw QStuff_UltraV2-Reloadedv1.2 into the mix, you get a fake Quake (=FAQUE)!

Quake1stuff: (Not needed, but map is designed with this mod in mind and might be a bit unfair without it)
[url]you can easily find a Link in the internet[/url]

You do not have the required permissions to view the files attached to this post.
Last edited by lulle on Thu Jun 30, 2022 10:50 am, edited 3 times in total.
User avatar
lulle
 
Joined: 06 May 2022
Location: Germany

Re: QUAKE in DOOM-E1M1 Crossover

Postby JohnnyTheWolf » Tue May 17, 2022 8:02 pm

Impressive!
JohnnyTheWolf
 
Joined: 05 Oct 2015

Re: QUAKE in DOOM-E1M1 Crossover

Postby axredneck » Wed May 18, 2022 11:47 am

Arcane Dimensions (if i remember right) have similar map.
User avatar
axredneck
excuse me for my bad English
 
Joined: 11 Dec 2017
Location: Russia
Github ID: axredneck
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: QUAKE in DOOM-E1M1 Crossover

Postby lulle » Sat May 21, 2022 9:16 am

JohnnyTheWolf wrote:Impressive!

TNX!
User avatar
lulle
 
Joined: 06 May 2022
Location: Germany

Re: QUAKE in DOOM-E1M1 Crossover

Postby lulle » Mon May 30, 2022 1:34 pm

axredneck wrote:Arcane Dimensions (if i remember right) have similar map.

I cant remember..need to check it.
User avatar
lulle
 
Joined: 06 May 2022
Location: Germany

Re: QUAKE in DOOM-E1M1 Crossover

Postby wran » Sat Jun 11, 2022 11:18 pm

this was great, thanks. All it needs is the NIN soundtrack :)
wran
 
Joined: 04 Oct 2020

Re: QUAKE in DOOM-E1M1 Crossover

Postby lulle » Tue Jun 14, 2022 8:00 am

Ha yeah xD. But I'm trying to get around without ripping any copyright stuff.
If you like this one, try the enhanced version in my multimod:
viewtopic.php?f=42&t=75508
User avatar
lulle
 
Joined: 06 May 2022
Location: Germany

Re: QUAKE in DOOM-E1M1 Crossover

Postby lulle » Mon Jun 20, 2022 6:39 am

I finally put together the full HD Texture set for classic Quake:
https://forum.zdoom.org/viewtopic.php?f=37&t=75369
Now you can play this little thingy in full GL glory with all blows and whistles GZDoom offers!

Enjoy!
User avatar
lulle
 
Joined: 06 May 2022
Location: Germany


Return to Levels

Who is online

Users browsing this forum: No registered users and 2 guests