DPB #Zero: AvPvTvJvHvS

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DPB #Zero: AvPvTvJvHvS

Postby Kontra Kommando » Wed May 04, 2022 8:07 pm



DOOMER BOARDS PROJECT # ZERO: ALIENS VS PREDATOR VS TERMINATOR VS JASON VS HELL VS SEAGAL

I think this is the first GZdoom compatiable DBP mod, it is a mapset and a new gameplay mod.









This is an expansion of the Aliens: Ultimate Doom gameplay mod, with many new additions. Check out the demo and give the "Technomancer" class a try, on Inferno.

DEMO:

REMOVED* Waiting to finish.
Last edited by Kontra Kommando on Sun May 08, 2022 9:04 pm, edited 3 times in total.
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Re: DPB #Zero: AvPvTvJvHvS

Postby Gez » Thu May 05, 2022 2:21 am

Kontra Kommando wrote:Here is the official project thread:
https://doomer.boards.net/thread/2607/d ... vpvtvjvhvj


Oops, there was an error!
You do not have permission to access this thread.

In comparison, I have no problem accessing the Dreamcatcher Apparatus thread. So it doesn't seem like it's public yet.
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Re: DPB #Zero: AvPvTvJvHvS

Postby Kontra Kommando » Thu May 05, 2022 5:53 am

Sorry, I forgot it is currently restricted. At any rate, I will fill in everyone on development here too. I'll try to post an updated demo. Besides the development thread is a bit of a mess, because I apparently didn't follow the rules. I made some mappers angry and worried because it is not limit-removing, and is a GZdoom mod. It's funny, I accidentally broke the rules and made everyone mad at me, at a site I created! I don't care because I cut my teeth on doom modding with GZdoom, and it is my favorite source port.
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Re: DPB #Zero: AvPvTvJvHvS

Postby Kontra Kommando » Thu May 05, 2022 7:57 am

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Re: DPB #Zero: AvPvTvJvHvS

Postby Kontra Kommando » Thu May 05, 2022 11:43 am



Summon hordes of Cerberus to rip the enemy to pieces.
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Re: DPB #Zero: AvPvTvJvHvS

Postby Kontra Kommando » Fri May 06, 2022 10:58 am



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Re: DPB #Zero: AvPvTvJvHvS

Postby Kontra Kommando » Fri May 06, 2022 11:00 am

I also plan on making a melee version, so you could summon a strong Steven Seagal doppelganger to fight the enemy with martial arts.

Maybe even a version that will use the guns for a bit, but then discard it, and fight with his hands. Just like in some scenes from Steven Seagal movies.
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Re: DPB #Zero: AvPvTvJvHvS

Postby Kontra Kommando » Fri May 06, 2022 11:10 am

Also, I had already made this:

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Re: DPB #Zero: AvPvTvJvHvS

Postby Kontra Kommando » Fri May 06, 2022 11:57 am

Here is a new Alpha, I made a lot of improvements, but there is still much to do, which I haven't done yet. I have to incorporate all of the Doom monsters into the Species Faction system of the Pk3. If you hear them making a pain nose, is because they are receiving target damage, without any resistance. I have to finish writing the code. Nevertheless, most of the enemies are in properly.


*REMOVED* waiting to finish.
Last edited by Kontra Kommando on Sun May 08, 2022 9:03 pm, edited 1 time in total.
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Re: DPB #Zero: AvPvTvJvHvS

Postby Kontra Kommando » Fri May 06, 2022 12:02 pm

For fighting, the right click is the Kick. the left click is the throw punches
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Re: DPB #Zero: AvPvTvJvHvS

Postby Kontra Kommando » Thu May 12, 2022 4:43 am


Steven Seagal melee sprites completed. He can punch left, right, and kick.
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Re: DPB #Zero: AvPvTvJvHvS

Postby Kontra Kommando » Fri May 13, 2022 12:58 pm

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Re: DPB #Zero: AvPvTvJvHvS

Postby Kontra Kommando » Fri May 13, 2022 1:34 pm

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Re: DPB #Zero: AvPvTvJvHvS

Postby Kontra Kommando » Wed May 18, 2022 7:10 pm



Teaser video of the titlemap
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Re: DPB #Zero: AvPvTvJvHvS

Postby Kontra Kommando » Thu May 19, 2022 8:43 am



Finally got a chance to make a playthrough video. Here are the first three levels.
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