Enhanced E1 (Dynamic lighting etc) - small update 21/05

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Re: Enhanced E1 (Dynamic lighting, 3D floors etc) - update 1

Postby BerserkerNoir » Thu May 12, 2022 8:21 pm

All I can say is:
This looks even better now...
That Aside, the performance started to degrade in some places.
But it still looks stunning.
A fine trade I think lol


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BerserkerNoir
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Joined: 10 Nov 2016
Location: Veracruz, Mexico
Discord: BerserkerNoir#7735
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Enhanced E1 (Dynamic lighting, 3D floors etc) - update 1

Postby wran » Fri May 13, 2022 3:34 am

thanks dude! Loving your screenshots, I hope you don't mind if I steal one or two of em for the OP. Yeah, unfortunately smothering everything with dynamic lighting like it's maple syrup was always gonna result in something of a performance hit - I do hope it's not too severe though. My toaster still runs everything pretty much ok (the hamster has been more tired lately...), if you're not already try putting the texture filter mode on None (nearest mipmap) or somesuch, I find that tends to help with PBR shenanigans.
wran
 
Joined: 04 Oct 2020

Re: Enhanced E1 (Dynamic lighting, 3D floors etc) - update 1

Postby BerserkerNoir » Fri May 13, 2022 9:29 am

wran wrote:thanks dude! Loving your screenshots, I hope you don't mind if I steal one or two of em for the OP. Yeah, unfortunately smothering everything with dynamic lighting like it's maple syrup was always gonna result in something of a performance hit - I do hope it's not too severe though. My toaster still runs everything pretty much ok (the hamster has been more tired lately...), if you're not already try putting the texture filter mode on None (nearest mipmap) or somesuch, I find that tends to help with PBR shenanigans.

I dont mind, use them as example if you want.
and I did some tweaks to my settings and now is running smoothly, reduced a bit the internal resolution and disabled shadowmaps.
Cheers dude, your work is appreciated!
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BerserkerNoir
...
 
Joined: 10 Nov 2016
Location: Veracruz, Mexico
Discord: BerserkerNoir#7735
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Enhanced E1 (Dynamic lighting, 3D floors etc) - update 1

Postby wran » Fri May 13, 2022 6:53 pm

cool, great to hear. I don't use shadowmaps either for what it's worth.

Appreciate you taking the time to comment and the screengrabs, OP is updated!!
wran
 
Joined: 04 Oct 2020

Re: Enhanced E1 (Dynamic lighting, 3D floors etc) - update 1

Postby wran » Mon May 16, 2022 4:42 am

New update:

- fixed some minor issues with the nukage pools

- reduced the number of point lights in some areas for a slight performance increase

- various other small things too numerous to mention

EDIT: updated to 1.6A, which fixes a couple of small texture issues

As far as E1 goes I feel like this is finally more or less in a state of completion, (though I felt the same way several updates ago, gah...) any comments/criticisms/insults/whatever are welcome. Updated link in the OP.
wran
 
Joined: 04 Oct 2020

Re: Enhanced E1 (Dynamic lighting etc) - small update 21/05

Postby wran » Sat May 21, 2022 6:04 am

Just posted a minor update mainly to fix a bug with the elevator in E1M4 that had somehow managed to escape my notice till now. Also sorted a couple of texture misalignments and an aggressively stupid placement of a floor lamp, amongst other small tweaks. (EDIT 22/05: another small update to tweak the lighting a bit in E1M7 - so much for this thing being "complete" :roll:) Link in the OP.
wran
 
Joined: 04 Oct 2020

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