Total playtime is about 50 minutes plus all the deaths in the process. Have fun, feel free to comment on all the boxy design messes inside.
Fatally shot screens:
Spoiler:Download link: https://mega.nz/file/13ZHUQiZ#_eJs_iSrq ... ozu1Jt1Jcw
Spoiler:Download link: https://mega.nz/file/13ZHUQiZ#_eJs_iSrq ... ozu1Jt1Jcw
Thanks for the comment! I don't really mind it being late seeing how I managed to miss it for over two weeks.Zemakat wrote: ↑Tue Jul 26, 2022 7:37 pm Sorry about the late comment! I played up to MAP07: Dead Hard and I have a few things to list.
Positives:
- The concept. I feel the connection between the locations and the fire gate portal is amazing!
- The large demon roles. I liked the options to run or fight against the heavier enemies.
- Most of the visuals. The lighting and varied map themes feels good to me!
Negatives:
- Some texture alignments and visuals. MAP07's largely wood-material texturing felt strange to me, but I want to emphasize this is only a personal view.
- MAP07's progression, where I ended my playthrough. I pressed the flesh lift button and went to and from the cover spot with the green torch, but I did not know what to look for.
By the way, MAP03: Vile Soul is my favorite. I loved the texturing, soulsphere secret, and back-and-forth running gameplay!